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Better World Books, Mishawaka, IN, Etats-Unis
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Vendeur AbeBooks depuis 3 août 2006
Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de réf. du vendeur 5007810-6
A leading designer introduces the fundamental principles, techniques, and rules of designing computer games in a volume that incorporates detailed instruction in the application of game design principles (or lenses) and includes some one hundred "lenses" throughout the tutorial, along with boxed tips and tricks. Original. (Intermediate)
À propos de l'auteur: Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio. Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. Schell received his undergraduate degree from Rensselaer Polytechnic Institute and a master's degree in information networking from Carnegie Mellon. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh, and chairman of the International Game Developers Association (IGDA). In 2004 he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Titre : The Art of Game Design : A Book of Lenses
Éditeur : CRC Press LLC
Date d'édition : 2008
Reliure : Couverture souple
Etat : Good
Edition : 1 Edition.