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The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how tactics used in classic board, card and athletic games also work in top-quality video games.
Good game design happens when you view your game from as many perspectives as possible, and award-winning author Jesse Schell presents over 100 sets of questions to ask yourself as you build, play and change your game until you finalise your design.
This latest third edition includes examples from new VR and AR platforms as well as from modern games such as Uncharted 4 and The Last of Us, Free to Play games, hybrid games, transformational games, and more.
Whatever your role in video game development an understanding of the principles of game design will make you better at what you do. For over 10 years this book has provided inspiration and guidance to budding and experienced game designers - helping to make better games faster.
À propos de l?auteur:
Jesse Schell is professor of entertainment technology for Carnegie Mellon University's Entertainment Technology Center (ETC), a joint master's program between Carnegie Mellon's College of Fine Arts and School of Computer Science, where he teaches game design and leads several research projects. He is also CEO of Schell Games, LLC, an independent game studio in Pittsburgh. Formerly he was creative director of the Walt Disney Imagineering Virtual Reality Studio and chairman of the International Game Developers Association (IGDA). Schell worked as a designer, programmer, and manager on several projects for Disney theme parks and DisneyQuest. He received his undergraduate degree from Rensselaer Polytechnic Institute and master's degree in information networking from Carnegie Mellon. In 2004, he was named as one of the World's 100 Top Young Innovators by MIT's Technology Review.
Titre : The Art of Game Design: A Book of Lenses, ...
Éditeur : A K Peters/CRC Press
Date d'édition : 2019
Reliure : Couverture souple
Etat : acceptable
Edition : 3ème Édition
Vendeur : Buchpark, Trebbin, Allemagne
Etat : Gut. Zustand: Gut | Seiten: 610 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. N° de réf. du vendeur 35193008/3
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Vendeur : Encore Books, Montreal, QC, Canada
Soft cover. Etat : Very Good +. 3rd Edition. Softcover book in very good + condition. Signs of shelf wear, including creasing on bottom right-hand corner of front cover, as well as cover page. Otherwise, interior pages are in excellent condition. Questions welcome. We ship internationally from the United States and Canada every week. If buying internationally, please be aware that additional charges may apply for heavier books. We guarantee a safe, quick, and secure transaction. 10+ years in online bookselling experience. N° de réf. du vendeur 022519
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paperback. Etat : New. 3rd Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes). N° de réf. du vendeur 002146358N
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Kartoniert / Broschiert. Etat : New. The Art of Game Design guides you through the design process step-by-step, helping you to develop new and innovative games that will be played again and again. It explains the fundamental principles of game design and demonstrates how ta. N° de réf. du vendeur 311871080
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Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. The Art of Game Design | A Book of Lenses | Jesse Schell | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2020 | Taylor & Francis | EAN 9781138632059 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. N° de réf. du vendeur 117288539
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Vendeur : Russell Books, Victoria, BC, Canada
Paperback. Etat : New. Special order direct from the distributor. N° de réf. du vendeur ING9781138632059
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