Beginning OpenGL Game Programming, Second Edition

Luke Benstead

24 évaluations par Goodreads

Langue : anglais

Edité par Cengage Learning, Inc, United States, Clifton Park, 2009

159863528X / 9781598635287

Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-UniWorldofBooks

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A propos de cet article

Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

N° de réf. du vendeur GOR004036950

Titre
Beginning OpenGL Game Programming, Second Edition
Auteur
Luke Benstead
Éditeur
Cengage Learning, Inc, United States, Clifton Park
Année de publication
2009
État de l'article
Very Good
Reliure
Paperback
Langue
anglais
ISBN à 10 chiffres
159863528X
ISBN à 13 chiffres
9781598635287
Édition
2ème Édition
Poids de l'article
612 grammes
Dimensions
189 x 232

WorldofBooks

Goring-By-Sea, WS, Royaume-Uni

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 16 mars 2007

Frais d'expédition de Royaume-Uni vers Etats-Unis

Article7 à 12 jours ouvrés5 à 9 jours ouvrés
Premier articleEUR 6,68EUR 14,31
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