Building Games with MonoGame and C# (Paperback)

Langue : anglais

Edité par Independently Published, 2025

9798270518592

Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-UnisGrand Eagle Retail

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 12 octobre 2005

Afficher les articles de ce vendeur
Livre broché

Etat: Neuf

EUR 23,63

 Frais de port gratuits 
Expédition nationale : Etats-Unis

Quantité disponible : 1 disponible(s)

Ajouter au panier
Retours gratuits sous 30 jours

Item description from seller

Paperback. What if you could build high-performance, cross-platform games without the complexity of a full-scale engine? Building Games with MonoGame and C#: Create High-Performance Cross-Platform Games, Master the Content Pipeline, and Publish Anywhere shows you how to turn that goal into reality - guiding you from setup to polished release with proven, production-ready techniques trusted by modern developers.MonoGame has become the go-to framework for developers who want complete control over their games while maintaining performance and portability. This book delivers a clear, hands-on roadmap to mastering it. Through structured tutorials and practical examples, you'll learn to design, develop, and deploy professional-quality games using C# and the MonoGame framework - all while understanding the why behind each technique.You'll discover how to: Build optimized, cross-platform projects for Windows, macOS, Linux, Android, and iOSHarness the MonoGame Content Pipeline for efficient asset managementCreate responsive input systems for keyboard, mouse, touch, and gamepad controlsIntegrate 2D graphics, animation, audio, and physics for immersive gameplayOptimize rendering, manage memory, and streamline performance across devicesAutomate builds, publish to stores like Steam and itch.io, and manage post-release updatesEach chapter is crafted to teach not just methods, but mindset - helping you think like a developer who can ship stable, scalable games on multiple platforms. Whether you're a C# programmer expanding into game development or a seasoned creator seeking full control over your workflow, this guide offers practical strategies that translate directly into professional results.If you've ever wanted to create games that look, feel, and perform like commercial titles - without surrendering creative control to a heavy engine - this book will get you there.Start building, testing, and publishing your own cross-platform games today with MonoGame and C#. Your next great game begins here. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

N° de réf. du vendeur 9798270518592

Titre
Building Games with MonoGame and C# (Paperback)
Auteur
Kai Rees
Éditeur
Independently Published
Année de publication
2025
État de l'article
new
Reliure
Paperback
Langue
anglais
ISBN à 13 chiffres
9798270518592

Grand Eagle Retail

Bensenville, IL, Etats-Unis

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 12 octobre 2005

Frais d'expédition à l'intérieur de ce pays : Etats-Unis

Article6 à 14 jours ouvrés6 à 16 jours ouvrés
Premier articleEUR 0,00EUR 0,00
Les délais de livraison sont fixés par les vendeurs et varient en fonction du transporteur et du lieu. Les commandes transitant par les douanes peuvent être retardées et les acheteurs sont responsables de tous les droits ou frais associés. Les vendeurs peuvent vous contacter au sujet de frais supplémentaires afin de couvrir toute augmentation des coûts d'expédition de vos articles.

Modes de paiement

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Profil professionnel du vendeur

APOLLO ONLINE CORP.

605 Geddes Street
Wilmington, DE Etats-Unis 19805