Code-It Workbook 4: Problem Solving Using Scratch

Phil Bagge

ISBN 10: 1908684577 ISBN 13: 9781908684578
Edité par The University of Buckingham Press, 2018
Neuf(s) Paperback / softback

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New copy - Usually dispatched within 4 working days. N° de réf. du vendeur B9781908684578

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Synopsis :

Code IT Primary Programming Series

Basic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education.

The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11.

There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom.

Workbook 4 explains how to think, program and debug exciting programming projects such as Times Tables Game, Perimeter, Clock, Cartesian Coordinates, Translation, Enlargement & Rotation, Primary Games Maker, Tilt Switch and Chat Bot. It also outlines how to use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; develop pupils' knowledge of sequence, repetition, selection and variable use; and program Lego models using Lego Wedo and Scratch.

Présentation de l'éditeur: Code-IT Pupil Book 4 All the pupil resources to go with Year 6, chapter 5 of the teacher resource book, How to teach primary programming using Scratch. Think, program and debug exciting programming projects -Times Tables Game -Perimeter -Clock -Cartesian Coordinates -Translation, Enlargement & Rotation -Primary Games Maker -Tilt Switch -Chat Bot Use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition & generalisation. Extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging. Develop pupils knowledge of sequence, repetition, selection and variable use. Program Lego models using Lego Wedo and Scratch. Includes optional homework activities to extend pupils learning beyond the classroom.

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Détails bibliographiques

Titre : Code-It Workbook 4: Problem Solving Using ...
Éditeur : The University of Buckingham Press
Date d'édition : 2018
Reliure : Paperback / softback
Etat : New

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