Construct Game Development Beginners Guide
Daven Bigelow
Vendu par Books Puddle, New York, NY, Etats-Unis
Vendeur AbeBooks depuis 22 novembre 2018
Neuf(s) - Couverture souple
Etat : Neuf
Quantité disponible : 4 disponible(s)
Ajouter au panierVendu par Books Puddle, New York, NY, Etats-Unis
Vendeur AbeBooks depuis 22 novembre 2018
Etat : Neuf
Quantité disponible : 4 disponible(s)
Ajouter au panierpp. 298.
N° de réf. du vendeur 2697033277
A guide to escalate beginners to intermediate game creators through teaching practical game creation using Scirra construct
Overview
In Detail
Construct Classic is a free, DirectX 9 game creator for Windows, designed for 2D games. Construct Classic uses an event-based system for defining how the game behaves, in a visual, human-readable way - you don't need to program or script anything at all. It's intuitive for beginners, but powerful enough for advanced users to work without hindrance. You never know when you'll need a helping hand exploring its inner workings, or harnessing its raw power to do your bidding.
Construct Game Development Beginner's Guide is the book for you if you have ever felt the urge to make a game of your own. Reading this book will not only teach you to make some popular games using Construct, but you'll also learn the skills necessary to continue on and bring your game ideas to life.
Starting as a beginner to Construct Classic, you'll be learning to make platform, puzzle, and shooter games, each styled after popular games of their genre.
This guide covers everything from creating animated sprites, to using the built-in physics and shadow engines of Construct Classic. You will learn the skills necessary to make advanced games of your own
Construct Game Development Beginner's Guide will lead you on your journey of making games.
What you will learn from this book
Approach
This is a beginner's guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct.
Who this book is written for
If you have thought of making a game of your own, this book is for you. All you need to know is that you can and how to operate a compute .
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