The Craft and Science of Game Design | A Video Game Designer's Manual

Philippe O'Connor

ISBN 10: 0367556537 ISBN 13: 9780367556532
Edité par CRC Press, 2020
Neuf(s) Taschenbuch

Vendeur preigu, Osnabrück, Allemagne Évaluation du vendeur 5 sur 5 étoiles Evaluation 5 étoiles, En savoir plus sur les évaluations des vendeurs

Vendeur AbeBooks depuis 5 août 2024


A propos de cet article

Description :

The Craft and Science of Game Design | A Video Game Designer's Manual | Philippe O'Connor | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2020 | CRC Press | EAN 9780367556532 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. N° de réf. du vendeur 121927600

Signaler cet article

Synopsis :

The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession.

Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

À propos de l'auteur: Phil O’Connor: Originally from Canada, Phil has been making video games all over the world since 1997. Phil has worked at some of the industry’s biggest studios on some of the largest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, he has shared in this book some of the less known details of being a game designer in today’s video game industry along with a break down of some of the skills to help you shine as a professional designer.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Détails bibliographiques

Titre : The Craft and Science of Game Design | A ...
Éditeur : CRC Press
Date d'édition : 2020
Reliure : Taschenbuch
Etat : Neu

Meilleurs résultats de recherche sur AbeBooks

There are 7 autres exemplaires de ce livre sont disponibles

Afficher tous les résultats pour ce livre