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In English. N° de réf. du vendeur ria9781849693424_new
Develop your own 3D elearning game using gamification, systems design, and gameplay programming techniques About This Book Develop a game framework for a 3D eLearning game Program dynamic interactive actors and objects to populate your game world An easy-to-follow guide along with an extensive source code to support and guide readers through the concepts in the book Who This Book Is For This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required. What You Will Learn Create a user interface system for pop-ups and menus Develop a game framework that supports multiple scene files for multiple missions Design a system to handle objective and mission tracking in the game Implement an inventory system for the player to collect objects Create interactive objects to populate the game world Program Non-Player Characters to interact with the player Use a 3D camera, character and control systems for your game Design eLearning game missions to teach, test and reinforce learning In Detail Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning
Présentation de l'éditeur: Develop your own 3D elearning game using gamification, systems design, and gameplay programming techniques About This Book Develop a game framework for a 3D eLearning game Program dynamic interactive actors and objects to populate your game world An easy-to-follow guide along with an extensive source code to support and guide readers through the concepts in the book Who This Book Is For This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required. What You Will Learn Create a user interface system for pop-ups and menus Develop a game framework that supports multiple scene files for multiple missions Design a system to handle objective and mission tracking in the game Implement an inventory system for the player to collect objects Create interactive objects to populate the game world Program Non-Player Characters to interact with the player Use a 3D camera, character and control systems for your game Design eLearning game missions to teach, test and reinforce learning In Detail Unity is a fully integrated development engine providing the required functionality to create games and interactive 3D content, while reducing the time, effort, and cost of developing the content. Nowadays, many people have started to use Unity in an eLearning setting as it allows them to create real-world scenarios, or models, for training purposes. With Unity, one can develop video games that are not only fun, but are also effective teaching and learning tools. When properly designed, an engaging game is an ideal platform for the presentation, testing, and application of learning
Titre : Creating ELearning Games with Unity
Éditeur : Packt Publishing
Date d'édition : 2014
Reliure : Couverture souple
Etat : New
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
Etat : New. N° de réf. du vendeur ABLIING23Mar2912160253820
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 19631610-n
Quantité disponible : Plus de 20 disponibles
Vendeur : Chiron Media, Wallingford, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur 6666-IUK-9781849693424
Quantité disponible : 10 disponible(s)
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
Paperback or Softback. Etat : New. Creating Elearning Games with Unity. Book. N° de réf. du vendeur BBS-9781849693424
Quantité disponible : 5 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 19631610-n
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Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781849693424
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 19631610
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 19631610
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Vendeur : GoldBooks, Denver, CO, Etats-Unis
Etat : new. N° de réf. du vendeur 90C91_65_1849693420
Quantité disponible : 1 disponible(s)
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
Paperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. N° de réf. du vendeur C9781849693424
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