D&D 3.5 Arms and Equipment Guide VG. Cet article n’est pas disponible.
437 évaluations par Goodreads
Langue : anglais
Edité par WotC, 2003
- Livre relié
- Occasion



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Vendeur : Chris Korczak, Bookseller, IOBA, Easthampton, MA, Etats-UnisChris Korczak, Bookseller, IOBA
Vendeur avec une évaluation de 5 étoiles
Vendeur AbeBooks depuis 16 juillet 2010
Indisponible
Livre relié
Etat: Occasion - Assez bon
EUR 27,59
A propos de cet article
Very mild shelfwear. I note every flaw I find, so buy with confidence.
N° de réf. du vendeur mon0000166381
- Titre
- D&D 3.5 Arms and Equipment Guide VG
- Auteur
- Cagle, et al
- Éditeur
- WotC
- Année de publication
- 2003
- État de l'article
- Very Good
- Reliure
- Hardcover
- Langue
- anglais
- ISBN à 10 chiffres
- 078692649X
- ISBN à 13 chiffres
- 9780786926497
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
Heroes need to be prepared for anything, which means having the right weapons and gear on hand at all times. The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including:
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
A caravanload of equipment, trade goods, alchemical items, poisons, mounts, and vehicles.
Over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge,and vampire hunter armor.
Over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, theghost rod, and the bag of endless caltrops.
Rules for vehicle combat on land, sea, and air.
Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.
To use this accessory, a Dungeon Master also needs the Player’s Handbook and theDungeon Master’s Guide. A player needs only the Player’s Handbook.
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