Data-Driven 3D Facial Animation (Paperback)
Zhigang Deng
Vendu par AussieBookSeller, Truganina, VIC, Australie
Vendeur AbeBooks depuis 22 juin 2007
Neuf(s) - Couverture souple
Etat : Neuf
Quantité disponible : 1 disponible(s)
Ajouter au panierVendu par AussieBookSeller, Truganina, VIC, Australie
Vendeur AbeBooks depuis 22 juin 2007
Etat : Neuf
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Although 3D facial animation is used more and more in the entertainment industries, to date there have been very few books that address the techniques involved.Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios. Data-Driven 3D Facial Animation systematically describes the important techniques developed over the last ten years or so. Comprehensive in scope, the book provides an up-to-date reference source for those working in the facial animation field. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
N° de réf. du vendeur 9781846289064
This is the first book that specifically and systematically describes the new and popular data-driven facial animation techniques developed in recent years. Although 3D facial animation is used more and more in the entertainment industries, to date there have been very few books that address the techniques involved. Comprehensive in scope, the book covers not only traditional lip-sync (speech animation), but also expressive facial motion, facial gestures, facial modeling, editing and sketching, and facial animation transferring. It provides an up-to-date reference source for academic research and for professionals working in the facial animation field. An edited volume, the book brings together contributions from leading researchers and practitioners working in both academia and in the leading animation studios.
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