Foundations of Game Engine Development, Volume 2: Rendering

Lengyel, Eric

ISBN 10: 0985811757 ISBN 13: 9780985811754
Edité par Terathon Software LLC, 2019
Ancien(s) ou d'occasion Couverture souple

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Supports Goodwill of Silicon Valley job training programs. The cover and pages are in very good condition! The cover and any other included accessories are also in very good condition showing some minor use. The spine is straight, there are no rips tears or creases on the cover or the pages. N° de réf. du vendeur GWSVV.0985811757.VG

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Synopsis :

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

Présentation de l'éditeur: This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

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Détails bibliographiques

Titre : Foundations of Game Engine Development, ...
Éditeur : Terathon Software LLC
Date d'édition : 2019
Reliure : Couverture souple
Etat : very_good

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