"Fundamentals of Graphics Communication" presents a modern approach to engineering and technical graphics. It covers drawing techniques from both a contemporary, CAD-oriented perspective and a traditional perspective. The engineering design process receives special attention throughout this text, through the use of design case studies, a consistent problem-solving methodology, many real examples taken from industry, and a selection of design problems for the student. New features of this edition include: new sections on virtual reality; updated surface modeling coverage; new Design in Industry cases from Kohler, John Deere, Stryker Medical, among others; dozens of tear-out worksheets for additional drawing and sketching practice; and more. The text is supported by a rich assortment of supplements, including a dynamic Online Learning center for students and instructors with an image bank, animations, AutoCAD problems, career links, and quizzes.
A thoroughly contemporary approach to teaching essential technical graphics skills has made Bertoline and Wiebe's Fundamentals of Graphics Communication the leading textbook in introductory engineering graphics programs. The fifth edition continues to integrate design concepts and the use of CAD into its outstanding coverage of the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively.
As in past editions, the authors have included many examples of how graphics communication pertains to "real-world" engineering design, including current industry practices and breakthroughs; as one example, the Motorola RAZR cellular phone is used as a case study to synthesize the design concepts in the text. A dynamic Online Learning Center provides additional resources such as an image bank, animations, quizzes, and links to current industry and career sites.