The Game Design Toolbox. Cet article n’est pas disponible.
Langue : anglais
Edité par CRC Press, 2023
- Livre relié
- Neuf

Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections
Vendeur AbeBooks depuis 25 mars 2015
Etat: Neuf
EUR 235,40
A propos de cet article
In English.
N° de réf. du vendeur ria9781032365879_new
- Titre
- The Game Design Toolbox
- Auteur
- Annander, Martin
- Éditeur
- CRC Press
- Année de publication
- 2023
- État de l'article
- New
- Reliure
- Couverture rigide
- Langue
- anglais
- ISBN à 10 chiffres
- 1032365870
- ISBN à 13 chiffres
- 9781032365879
- Poids de l'article
- 514 grammes
This book presents 71 practical game design tools that readers can use to solve real-world game design problems. Written to be a "toolbox" for game designers, it offers a hands-on approach with clear and easy-to-use tools so that readers can quickly find the right solution to the problem they are facing.
This book is divided into six game design phases: ideation, exploration, commitment, problem solving, balancing, and tuning. Each category contains an array of relevant tools, and the accompanying indexes offer suggestions for tools to use for specific problems. Support Materials for this book offer further teaching materials, exercises, and complementary FAQs.
Written to be a practical resource, this book will be a useful toolbox for junior and veteran game designers alike.
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
À propos de l’auteur
Martin Annander has worked with games since 2006 as a game designer, programmer, studio manager, and design director. He is currently an independent game designer and freelancer.
« A propos de ce titre » peut appartenir à une autre édition de cet ouvrage.