Understand how to utilize the 3D modeling software and an advanced game engine to create a seamless workflow between the two and produce dynamic games
Key Features
- Learn how to create, rig, and animate 3D low-poly models in Blender
- Discover the 3D workflow of Godot Engine and understand how to enhance your models
- Use modeling and game design skills to create a dynamic point-and-click game
Book Description
Game Development with Godot and Blender is a comprehensive introduction for those who are new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, engaging games.
This book will start by focusing on what low-poly modeling actually is, before diving into using Blender to create, rig, and animate our models. We will also make sure that these assets are game-ready, making it easy for you to import them into Godot and use your assets effectively and efficiently. Then, in Godot, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of the book, you will have a seamless workflow between Blender and Godot which is specifically geared towards game development and will have created a point-and-click adventure game following our instructions and guidance.
Beyond this point, you should be able to take these newly acquired skills and create your own 3D games from conception to completion!
What you will learn
- Discover what low-poly modeling is and why it matters
- Understand how to use materials, shaders, and textures in your models
- Learn how to render and animate a scene in Blender
- Know how to export Blender assets and import them into Godot
- Use 3D low-poly models in Godot to create fun games
- Design a dynamic and easy to navigate the game world
- Explore how to interact with the game via interfaces
- Learn how to export your game for Windows
Who This Book Is For
This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the Inspector panel, create scenes, add scripts to game objects etc. Previous experience with Blender is helpful but not required
Table of Contents
- Creating Low-poly Models
- Building Materials and Shaders
- Adding and Creating Textures
- Adjusting Cameras and Lights
- Setting up Animation & Rigging
- Exporting Blender Assets
- Importing Blender Assets into Godot
- Adding Sound Assets
- Designing the Level
- Making Things Look Better with Lights & Shadows
- Creating the User Interface
- Interacting with the World through Camera & Character Controllers
- Finishing with Sound and Animation
- Conclusion
Kumsal Obuz is a self taught, but veteran web developer with more than 15 years of experience in two different countries, leading teams and projects of various sizes. After several years of preparation and transition, he started his own game studio in August 2020. He launched a small puzzle strategy game at the end of 2020 and is currently working on an ambitious farming simulation game. He also likes to mentor, perhaps due to his genetic background since both of his parents are teachers, and because of his love of Godot, founded and still organizes the Godot Toronto Meetup group.