Game Development with Swift
Stephen Haney
Vendu par THE SAINT BOOKSTORE, Southport, Royaume-Uni
Vendeur AbeBooks depuis 14 juin 2006
Neuf(s) - Couverture souple
Etat : Neuf
Quantité disponible : Plus de 20 disponibles
Ajouter au panierVendu par THE SAINT BOOKSTORE, Southport, Royaume-Uni
Vendeur AbeBooks depuis 14 juin 2006
Etat : Neuf
Quantité disponible : Plus de 20 disponibles
Ajouter au panierThis item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
N° de réf. du vendeur C9781783550531
Embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
Apple's new programming language, Swift, is fast, safe, accessible―the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Embrace the mobile gaming revolution and bring your iPhone game ideas to life with Swift
About This Book
Who This Book Is For
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required.
What You Will Learn
In Detail
Apple's new programming language, Swift, is fast, safe, accessible―the perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.
The book starts by introducing Swift's best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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