Game Programming Gems (GAME PROGRAMMING GEMS SERIES). Cet article n’est pas disponible.
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Langue : anglais
Edité par Charles River Media, 2000
- Livre relié
- Occasion

Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-UnisThriftBooks-Dallas
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Vendeur AbeBooks depuis 2 juillet 2009
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Livre relié
Etat: Occasion - Moyen
EUR 6,08
A propos de cet article
Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
N° de réf. du vendeur G1584500492I5N00
- Titre
- Game Programming Gems (GAME PROGRAMMING GEMS SERIES)
- Auteur
- DeLoura, Mark
- Éditeur
- Charles River Media
- Année de publication
- 2000
- État de l'article
- Fair
- Jaquette
- No Jacket
- Reliure
- Hardcover
- Langue
- anglais
- ISBN à 10 chiffres
- 1584500492
- ISBN à 13 chiffres
- 9781584500490
- Poids de l'article
- 2,91 livres
For the countless tasks involved in creating a game engine there are an equal number of possible solutions. This text is a hands-on, comprehensive resource packed with a variety of game programming algorithms written by experts from the game industry. From animation and artificial intelligence to Z-buffering, lighting calculations, weather effects, curved surfaces and mutliple layer Internet gaming, to music and sound effects, all of the major techniques needed to develop a competitive game engine are covered. "Game Programming Gems" is written in a style which should be accessible to individuals with a range of expertise levels. All of the source code for each algorithm is included and can be used by advanced programmers immediately. For aspiring programmers, there is a detailed tutorial to work hrough before attempting the code, and suggestions for possible modifications and optimizations are included as well. The CD-ROM contains the source code in C and C++, completely portable to Windows and Linux, and all graphics displays which use the popular Open GL language.
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