GameMaker Cookbook
Langue : anglais
Edité par Packt Publishing Limited, 2023
- Livre broché
- Occasion

Vendeur : World of Books Inc, Montgomery, IL, Etats-UnisWorld of Books Inc
Vendeur AbeBooks depuis 23 mars 2026
Etat: Occasion - Satisfaisant
EUR 18,83
Quantité disponible : 1 disponible
Ajouter au panierA propos de cet article
Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system About This Book ? Design and develop game elements that can be used alone or stacked to enhance your gaming experience ? Explore extensions that can unlock GameMaker: Studio's true potential to create complex games ? A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level Who This Book Is For This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you. What You Will Learn ? Set up player control schemes of various types, such as touch controls and a gamepad ? Create your own physics sandbox ? Get accustomed to advanced player movement ? Implement music and 3D sound in your games ? Utilize GameMaker's GUI layers to create exciting games ? Generate adjustable game settings and save systems ? Add depth to your game with lighting and special effects In Detail GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms. This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights. It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX. By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design. Style and approach A problem-solving guide that teaches you the construction of game elements and mechanics to be integrated in games for rapid prototyping. Each overall topic includes several individual recipes taught through step-by-step instructions, and in-depth follow-up with examples.…
N° de réf. du vendeur CIN1784399841G
- Titre
- GameMaker Cookbook
- Auteur
- Brandon Gardiner
- Éditeur
- Packt Publishing Limited
- Année de publication
- 2023
- État de l'article
- Good
- Reliure
- Couverture souple
- Langue
- anglais
- ISBN à 10 chiffres
- 1784399841
- ISBN à 13 chiffres
- 9781784399849
Over 50 hands-on recipes to help you build exhilarating games using the robust GameMaker system
About This Book
- Design and develop game elements that can be used alone or stacked to enhance your gaming experience
- Explore extensions that can unlock GameMaker: Studio's true potential to create complex games
- A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
Who This Book Is For
This book is intended for GameMaker: Studio enthusiasts who are looking to add more substance and improve their content. If know your way around the program and have some basic GML skills but want to take them further, then this book is for you.
What You Will Learn
- Set up player control schemes of various types, such as touch controls and a gamepad
- Create your own physics sandbox
- Get accustomed to advanced player movement
- Implement music and 3D sound in your games
- Utilize GameMaker's GUI layers to create exciting games
- Generate adjustable game settings and save systems
- Add depth to your game with lighting and special effects
In Detail
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.
This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights.
It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.
By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
Présentation de l'éditeur
Key Features
- Design and develop game elements that can be used alone or stacked to enhance your gaming experience
- Explore extensions that can unlock GameMaker: Studio's true potential to create complex games
- A recipe-based, easy-to-follow guide to take your GameMaker skills to the next level
Book Description
GameMaker: Studio started off as a tool capable of creating simple games using a drag-and-drop interface. Since then, it has grown to become a powerful instrument to make release-ready games for PC, Mac, mobile devices, and even current-gen consoles. GameMaker is designed to allow its users to develop games without having to learn any of the complex programming languages such as C++ or Java. It also allows redistribution across multiple platforms.
This book teaches you to harness GameMaker: Studio's full potential and take your game development to new heights.
It begins by covering the basics and lays a solid foundation for advanced GameMaker concepts. Moving on, it covers topics such as controls, physics, and advanced movement, employing a strategic approach to the learning curve. The book concludes by providing insights into complex concepts such as the GUI, menus, save system, lighting, particles, and VFX.
By the end of the book, you will be able to design games using GameMaker: Studio and implement the same techniques in other games you intend to design.
What you will learn
- Set up player control schemes of various types, such as touch controls and a gamepad
- Create your own physics sandbox
- Get accustomed to advanced player movement
- Implement music and 3D sound in your games
- Utilize GameMaker's GUI layers to create exciting games
- Generate adjustable game settings and save systems
- Add depth to your game with lighting and special effects
About the Author
Brandon Gardiner is a game developer and designer living out his love of video games. Though he started his foray into games through 3D art and level design, he always kept a notebook of ideas for games and game mechanics he wished to see. When he discovered GameMaker: Studio, he found that he could bring these ideas to life.
He is a graduate of the first iteration of the game development program at Toronto's George Brown College. In college, he worked as an artist and designer on several game projects for outside companies, including tie-ins for children's television shows and educational titles. After graduating, he founded MechaBee Studios where, being the sole developer of mobile and PC games, he is a jack of all trades.
He also writes a blog at http://www.gamemakerhq.com, through which he hopes to build a resource for other independent developers. He lives with his wife in Toronto where he is a veteran of the annual Toronto Game Jam (tojam.ca), an active member of the International Game Developers Association.
Table of Contents
- Game Plan – Creating Basic Gameplay
- It's Under Control – Exploring Various Control Schemes
- Let's Move It – Advanced Movement and Layout
- Let's Get Physical – Using GameMaker's Physics System
- Now Hear This! – Music and Sound Effects
- It's All GUI! - Creating Graphical User Interface and Menus
- Saving the Day – Saving Game Data
- Light 'em up! – Enhancing Your Game with Lighting Techniques
- Particle Man, Particle Man – Adding Polish to Your Game with Visual Effects and Particles
- Hello, World – Creating New Dimensions of Play Through Networking
« A propos de ce titre » peut appartenir à une autre édition de cet ouvrage.
World of Books Inc
Montgomery, IL, Etats-Unis
Vendeur AbeBooks depuis 23 mars 2026
Frais d'expédition à l'intérieur de ce pays : Etats-Unis
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