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New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur L2-9789004388802
We live in a time of educational transformations towards more 21st century pedagogies and learning. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologist and researchers interested in changing educational practices.
À propos de l?auteur: Hans Christian Arnseth is Professor of Learning and Digital Technologies at the University of Oslo. Currently he is head of research at the Department of Education. In his research he studies the various ways digital technologies transform learning, cognition and identity across formal and informal contexts. Thorkild Hanghøj is an Associate Professor in game-based learning at Aalborg University, where he co-directs the Center for Applied Game Research (CEAGAR). His research focuses on the educational use and design of games with special emphasis on game-related literacy practices and the role of the teacher in facilitating games. Thomas Duus Henriksen is an Associate Professor in Internal Communication and Organisational Processes at Aalborg University. His research focuses on how organisational processes and development is mediated through the use of tools, learning games, and other artefacts that affect how an organisation functions, and has been published in Development and Learning in Organizations. Robert Ramberg earned his PhD in cognitive psychology at the department of psychology, Stockholm University and holds a position as Professor at the Department of Computer and Systems Sciences, Stockholm University (Technology Enhanced Learning and Collaboration). Ramberg also holds a position as research director at the Swedish Air Force Simulation Center (FLSC), Swedish Defense Research Agency. Staffan Selander is PhD and Senior Professor in Didactic Science at the Department of Computer and Systems Sciences, Stockholm University. A major part of Selanders research during the last 10 years has focused on designs for learning, knowledge representations and digital learning environments, including games for learning.
Titre : Games and Education: Designs in and for ...
Éditeur : World Bank Publications
Date d'édition : 2018
Reliure : PAP
Etat : New
Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de réf. du vendeur 55836735-20
Quantité disponible : 1 disponible(s)
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
Etat : new. Questo è un articolo print on demand. N° de réf. du vendeur 9d4e99acc8536cdbd7b9117370527e50
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9789004388802
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Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. illustrated edition. 224 pages. 9.25x6.25x0.75 inches. In Stock. This item is printed on demand. N° de réf. du vendeur __900438880X
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Vendeur : moluna, Greven, Allemagne
Paperback. Etat : New. Über den AutorHans Christian Arnseth is Professor of Learning and Digital Technologies at the University of Oslo. Currently he is head of research at the Department of Education. In his research he studies the various ways di. N° de réf. du vendeur 252635038
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Neuware - We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school. N° de réf. du vendeur 9789004388802
Quantité disponible : 2 disponible(s)
Vendeur : Mispah books, Redhill, SURRE, Royaume-Uni
Paperback. Etat : New. NEW. SHIPS FROM MULTIPLE LOCATIONS. book. N° de réf. du vendeur ERICA758900438880X6
Quantité disponible : 1 disponible(s)