Geometry Nodes Architecture Fundamentals (Paperback)
Langue : anglais
Edité par Independently Published, 2026
Série : Livre 5 sur 7 - Engineering
- Livre broché
- Neuf

Vendeur : CitiRetail, Stevenage, Royaume-UniCitiRetail
Vendeur AbeBooks depuis 29 juin 2022
Etat: Neuf
EUR 22,74
Quantité disponible : 1 disponible(s)
Ajouter au panierItem description from seller
Paperback. Have you ever built something in 3D that looked incredible. until someone asked you to change it?If you've spent hours modeling a scene by hand, only to watch an entire afternoon evaporate because a client wanted the wall two meters longer, you already know the real problem in 3D work isn't creativity. It's revision.This book exists to fix that.Geometry Nodes Architecture Fundamentals is a complete, ground-up guide to procedural modeling using the node-based geometry system found in the latest version of the popular open-source 3D creation suite. Instead of teaching you to build objects, it teaches you to build systems - flexible, adjustable, production-ready tools that respond instantly to change instead of demanding you start over.So who is this book actually for?If you're an artist tired of rebuilding the same asset from scratch every time a director changes their mind, this book is for you. If you're a technical artist trying to move from "I can follow tutorials" to "I understand why this works," this book is for you. And if you're aiming for a career in games, animation, or motion design and keep hearing that procedural skills are what studios are actually hiring for right now, this book was written with exactly that goal in mind.What makes it different from the dozens of quick-tip videos scattered across the internet?Structure. Depth. And a refusal to skip the boring parts that actually matter.Across twenty carefully sequenced chapters, you'll move from foundational concepts - how geometry, attributes, and data actually behave inside a node tree - through scattering, curve-based design, simulation, procedural materials, animation, and full production pipelines. You won't just learn what a node does. You'll learn how to debug one when it breaks, how to optimize a tree that's grinding your scene to a halt, and how to package your work into something a teammate can actually pick up and use without asking you fifty questions.Every chapter includes real, applied case studies - not toy examples. You'll build vegetation systems that respond to terrain slope. Cable and pipe networks that generate themselves between anchor points. A fully parametric furniture generator. A simulated erosion system that carves believable terrain on its own. By the final chapter, you'll design a complete, portfolio-ready procedural asset system from scratch, using everything the book has taught you along the way.Curious whether this is written for beginners or advanced users?Honestly, both - as long as you're willing to put in the work. The early chapters assume no prior node-based experience and build your understanding brick by brick. The later chapters go deep enough into performance architecture, scripting automation, and studio pipeline integration that even working technical artists will find genuinely new material here.Here's what you can expect to walk away with: A real, working understanding of how procedural systems are actually structured - not memorized node combinations, but the underlying logic that lets you solve problems you've never seen before.The ability to debug a broken system methodically instead of guessing and hoping.The skill to build tools that are genuinely reusable, cleanly documented, and ready for a real production pipeline - not just a personal file only you can understand.And a clear, honest picture of how these skills translate into actual career opportunities across games, film, and motion design.This isn't a book of shortcuts. It's a book that respects your time by teaching you the thinking behind the technique, so the technique still makes sense five years and several software updates from now.If you're ready to stop rebuilding your work from sc Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…
N° de réf. du vendeur 9798170292462
- Titre
- Geometry Nodes Architecture Fundamentals (Paperback)
- Auteur
- Ian J. Hendrickson
- Éditeur
- Independently Published
- Année de publication
- 2026
- État de l'article
- new
- Reliure
- Paperback
- Langue
- anglais
- ISBN à 13 chiffres
- 9798170292462
- Série
- Livre 5 sur 7: Engineering
Have you ever built something in 3D that looked incredible... until someone asked you to change it?
If you've spent hours modeling a scene by hand, only to watch an entire afternoon evaporate because a client wanted the wall two meters longer, you already know the real problem in 3D work isn't creativity. It's revision.
This book exists to fix that.
Geometry Nodes Architecture Fundamentals is a complete, ground-up guide to procedural modeling using the node-based geometry system found in the latest version of the popular open-source 3D creation suite. Instead of teaching you to build objects, it teaches you to build systems — flexible, adjustable, production-ready tools that respond instantly to change instead of demanding you start over.
So who is this book actually for?
If you're an artist tired of rebuilding the same asset from scratch every time a director changes their mind, this book is for you. If you're a technical artist trying to move from "I can follow tutorials" to "I understand why this works," this book is for you. And if you're aiming for a career in games, animation, or motion design and keep hearing that procedural skills are what studios are actually hiring for right now, this book was written with exactly that goal in mind.
What makes it different from the dozens of quick-tip videos scattered across the internet?
Structure. Depth. And a refusal to skip the boring parts that actually matter.
Across twenty carefully sequenced chapters, you'll move from foundational concepts — how geometry, attributes, and data actually behave inside a node tree — through scattering, curve-based design, simulation, procedural materials, animation, and full production pipelines. You won't just learn what a node does. You'll learn how to debug one when it breaks, how to optimize a tree that's grinding your scene to a halt, and how to package your work into something a teammate can actually pick up and use without asking you fifty questions.
Every chapter includes real, applied case studies — not toy examples. You'll build vegetation systems that respond to terrain slope. Cable and pipe networks that generate themselves between anchor points. A fully parametric furniture generator. A simulated erosion system that carves believable terrain on its own. By the final chapter, you'll design a complete, portfolio-ready procedural asset system from scratch, using everything the book has taught you along the way.
Curious whether this is written for beginners or advanced users?
Honestly, both — as long as you're willing to put in the work. The early chapters assume no prior node-based experience and build your understanding brick by brick. The later chapters go deep enough into performance architecture, scripting automation, and studio pipeline integration that even working technical artists will find genuinely new material here.
Here's what you can expect to walk away with:
A real, working understanding of how procedural systems are actually structured — not memorized node combinations, but the underlying logic that lets you solve problems you've never seen before.
The ability to debug a broken system methodically instead of guessing and hoping.
The skill to build tools that are genuinely reusable, cleanly documented, and ready for a real production pipeline — not just a personal file only you can understand.
And a clear, honest picture of how these skills translate into actual career opportunities across games, film, and motion design.
This isn't a book of shortcuts. It's a book that respects your time by teaching you the thinking behind the technique, so the technique still makes sense five years and several software updates from now.
If you're ready to stop rebuilding your work from scratch and start designing systems that adapt with you, this book is where that shift begins.
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
CitiRetail
Stevenage, Royaume-Uni
Vendeur AbeBooks depuis 29 juin 2022
Frais d'expédition de Royaume-Uni vers Etats-Unis
| Article | 7 à 14 jours ouvrés | 7 à 60 jours ouvrés |
|---|---|---|
| Premier article | EUR 43,02 | EUR 43,02 |
Modes de paiement
Description de la boutique
Online business
Profil professionnel du vendeur
ABC BOOKS LIMITED
10 John Street
London, Royaume-Uni WC1N 2EB
Conditions de vente
Orders can be returned within 30 days of receipt.
Droit de rétractation
Si vous êtes un consommateur, vous pouvez exercer votre droit de rétractation sur le contrat conformément à ce qui suit. Le mot « consommateur » désigne toute personne physique agissant à des fins qui n'entrent pas dans le cadre de son activité commerciale, artisanale ou professionnelle.
Informations concernant le droit de rétractation
Droit statutaire de rétractation
Vous avez le droit d'exercer votre droit de rétractation sur ce contrat dans les 14 jours sans donner de raison.
Le délai de rétractation expirera au bout de 14 jours à compter du jour où vous-même, ou un tiers autre que le transporteur et désigné par vous, prendrez physiquement possession de la dernière marchandise, du dernier lot ou de la dernière pièce.
Pour exercer votre droit de rétractation, remplissez électroniquement et envoyez une déclaration claire sur notre site Web, sous « Vos achats » dans « Votre compte ». Nous vous communiquerons sans délai un accusé de réception de cette rétractation sur un support durable (par exemple, par e-mail).
Pour respecter le délai de rétractation, il vous suffit d'envoyer votre message concernant l'exercice de votre droit de rétractation avant l'expiration du délai de rétractation.
Effets de la rétractation
Si vous exercez votre droit de rétractation sur ce contrat, nous vous rembourserons tous les paiements que vous avez effectués, y compris les frais de livraison (à l'exception des frais supplémentaires résultant du choix d'un mode de livraison autre que le type de livraison standard le moins cher que nous proposons).
Nous pouvons déduire du remboursement la perte de valeur de toute marchandise livrée, si la perte est le résultat d'une manipulation inutile de votre part.
Nous effectuerons le remboursement dans les meilleurs délais, et au plus tard 14 jours après le jour où nous aurons été informés de votre décision d'exercer votre droit de rétractation sur ce contrat.
Nous effectuerons le remboursement en utilisant le même moyen de paiement que celui que vous avez utilisé pour la transaction initiale, sauf si vous en avez expressément convenu autrement ; en tout état de cause, aucuns frais ne vous seront facturés à la suite d'un tel remboursement.
Nous pouvons suspendre le remboursement jusqu'à ce que nous ayons reçu les marchandises ou que vous ayez fourni la preuve que vous avez renvoyé les marchandises, en fonction de la première éventualité.
Vous devez renvoyer les marchandises ou les remettre à CitiRetail, Stevenage, United Kingdom, sans retard injustifié et, en tout état de cause, au plus tard 14 jours à compter du jour où vous nous avez communiqué votre décision de rétractation du présent contrat. Le délai est respecté si vous renvoyez les marchandises avant l'expiration du délai de 14 jours. Vous devrez prendre en charge les frais directs du renvoi des marchandises. Vous n'êtes responsable que de toute diminution de valeur des marchandises résultant d'une manipulation autre que celle nécessaire pour établir la nature, les caractéristiques et le fonctionnement des marchandises.
Exceptions au droit de rétractation
Le droit de rétractation ne s'applique pas à ce qui suit :
- Distribution de journaux, de revues ou de magazines, à l'exception des contrats d'abonnement ; et
- Fourniture d'un contenu numérique qui n'est pas fourni sur un support matériel (par exemple, sur un CD ou un DVD) si vous avez accepté, lors de votre commande, que nous puissions commencer à le livrer et que vous ne puissiez pas exercer votre droit de rétractation une fois la livraison commencée.
Conditions d'expédition
Please note that titles are dispatched from our US, Canadian or Australian warehouses. Delivery times specified in shipping terms. Orders ship within 2 business days. Delivery to your door then takes 7-14 days.