Learning Cocos2d-x Game Development
Siddharth Shekar
Vendu par Chiron Media, Wallingford, Royaume-Uni
Vendeur AbeBooks depuis 2 août 2010
Neuf(s) - Couverture souple
Etat : Neuf
Quantité disponible : 10 disponible(s)
Ajouter au panierVendu par Chiron Media, Wallingford, Royaume-Uni
Vendeur AbeBooks depuis 2 août 2010
Etat : Neuf
Quantité disponible : 10 disponible(s)
Ajouter au panierN° de réf. du vendeur 6666-IUK-9781783988266
If you are a hobbyist, novice game developer, or programmer who wants to learn about developing games/apps using Cocos2d-x, this book is ideal for you.
Cocos2d-x is one of the most popular cross-platform 2D game engines. It is packed with powerful features that set it apart from other game engines. With so many languages and operating systems, Cocos2d-x provides a one-stop solution for developing games for the operating system of your choice using the language you are most comfortable with. Starting from the basics, this book will show you how to display content on the screen and make it interact as well as move around with various control mechanisms such as actions, accelerometer, and tap onscreen buttons. You will learn about the mechanics of collision detection, their advantages and disadvantages, and how to keep track of the score. You will then create a gameplay cycle, use third-party tools to expedite the development process, and distribute the game through the App Store.
By working through the carefully designed chapters of the book, you will master Cocos2d-x and the various tools so that you can use these skills to make a complete game or a quick prototype.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Visitez la page d’accueil du vendeur
TBA
Shipping costs are based on books weighing 2.2 LB, or 1 KG. If your book order is heavy or oversized, we may contact you to let you know extra shipping is required.