Learning Swift (Paperback)
Tim Nugent
Vendu par Grand Eagle Retail, Mason, OH, Etats-Unis
Vendeur AbeBooks depuis 12 octobre 2005
Neuf(s) - Couverture souple
Etat : new
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Ajouter au panierVendu par Grand Eagle Retail, Mason, OH, Etats-Unis
Vendeur AbeBooks depuis 12 octobre 2005
Etat : new
Quantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Dive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps, all tightly linked together: an iOS note-taking app, its OSX counterpart that uses iCloud to sync data, and an app for the Apple Watch that makes the user's data available at a moment's notice. You'll learn not only how to write code in Swift, but also why Swift works the way that it does, and how to build upon its foundations. Then you'll explore Swift in the wider world, including open-source frameworks that your apps can use, how to use app extensions make your app play nice with other apps, and how to take Swift beyond Apple's domain with open-source Swift tools. Dive into Swift 4.x, the latest version of Apple's easy-to-use programming language for macOS, iOS, watchOS, and tvOS. With this practical guide, you'll quickly get up to speed on language basics and then use Swift to build three complete apps. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
N° de réf. du vendeur 9781491987575
Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish.
You'll begin with Swift programming basics--including guidelines for making your code "Swifty"--and learn how to work with Xcode and its built-in Interface Builder. Then you'll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. You'll also tune and test the app for performance and manage the app's presence in the App Store.
Divided into four parts, this book includes:
He has co-authored two books on mobile development and enjoys re-implementing such things as OpenGL and the Objective-C runtime (in his spare time). Jon is also a researcher in Human-Computer Interaction working towards a PhD.
Paris formerly worked with Meebo (which was acquired by Google) as mobile product manager. He has a BA in History, and a PhD in Computing/HCI, and has written nearly a dozen technical, game design, and mobile development books, mostly for O'Reilly Media.
Paris can be found on Twitter @parisba. He still thinks digital watches are a pretty neat idea.
For more info visit Secret Lab or paris.id.au.
Tim Nugent pretends to be a mobile app developer, game designer, PhD student, and now he even pretends to be an author. When he isn't busy avoiding being found out as a fraud, he spends most of his time designing and creating little apps and games he won't let anyone see. Tim spent a disproportionately long time writing this tiny little bio, most of which was spent trying to stick a witty sci-fi reference in, before he simply gave up. Tim can be found as @The_McJones on Twitter.
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