Mansions of Madness 2nd Edition (Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions))

Michael DeWolfe; Wesley Martin; Mark Morrison; Penelope Love; Lian Routt; Keith Herber; Fred Behrendt

ISBN 10: 1568822111 ISBN 13: 9781568822112
Edité par Chaosium, 1999
Ancien(s) ou d'occasion Softcover

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Chaosium Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions) Mansions of Madness (2nd Edition) (VG+)Manufacturer: ChaosiumProduct Line: Call of Cthulhu - Adventures & Modules (Chaosium 5.6-6th Editions)Type: SoftcoverCode: CHA23110Copyright Date: 2007Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:For Call of Cthulhu 1920's.In dim forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents, these horrors work to thwart humankind's destiny. However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of wanton destruction. Andrew Keetling is one such unwilling agent. A successful Boston businessman, he has disappeared and is now held captive, in a mansion of madness. N° de réf. du vendeur 2147701606

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[CALL OF CTHULHU ROLEPLAYING] In dim, forgotten recesses of the world lurk mind-twisting horrors. Through the use of human agents these horrors work to thwart mankind's destiny.
However, not all of these human agents are willing partners. Many times have the monsters resorted to subtlety and intrigue to further their ends, rather than gross displays of sheer destruction.
Andrew Keetling is one such unwilling agent. A sucessful Boston businessman, he has disappeared -- held captive in a mansion of madness.
MANSIONS OF MADNESS is a collection of six independent tales for "Call of Cthulhu." Set in the 1920s and of varying length and complexity, these adventures can be planted into an ongoing campaign as the keeper sees fit. Some can be played in a single night, others will require several evenings to complete. They can readily be used as plot twists, interesting diversions, or red herrings.

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Détails bibliographiques

Titre : Mansions of Madness 2nd Edition (Call of ...
Éditeur : Chaosium
Date d'édition : 1999
Reliure : Softcover
Etat : Very Good
Edition : 2ème Édition

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