Mastering Unity 2D Game Development
Simon Jackson
Vendu par THE SAINT BOOKSTORE, Southport, Royaume-Uni
Vendeur AbeBooks depuis 14 juin 2006
Neuf(s) - Couverture souple
Etat : Neuf
Quantité disponible : Plus de 20 disponibles
Ajouter au panierVendu par THE SAINT BOOKSTORE, Southport, Royaume-Uni
Vendeur AbeBooks depuis 14 juin 2006
Etat : Neuf
Quantité disponible : Plus de 20 disponibles
Ajouter au panierThis item is printed on demand. New copy - Usually dispatched within 5-9 working days 869.
N° de réf. du vendeur C9781849697347
Key Features
Book Description
Dive into Unity 2D game development with this advanced guide to the latest tips, tricks at the cutting edge of game development. Explore Unity’s extensive features and create your own high-quality 2D RPG, as you develop your skills and deepen your knowledge to meet the demands of developing exciting games for modern users. Covering the complete game development process from the basics of sprite animation to deploying and marketing your game, this book provides you with step by step guidance to creating a complete game that will be played around the world.
Created to give you a comprehensive yet practical guide to Unity 2D game development, each chapter in this Unity tutorial represents an essential step in the game development workflow. Begin by refreshing your 2D game development knowledge and exploring the core components of Unity. Find out how to develop your game further with sprite animations and background templates, before diving into more advanced techniques, such as implementing artificial intelligence, vital for any sophisticated and fun RPG. Once your game is functional and playable, the book then explores the steps you need to take to deploy and package your app for a range of platforms.
Mastering Unity 2D Game Development has everything you need to create, innovate, and push your skills further, as you to tackle the challenges of leading-edge game development.
What you will learn
About the Author
Simon Jackson describes himself as a 'game development generalist'. He regularly contributes to the MonoGame project, adding new features and new samples before publishing it on NuGet, as well as working on several of his own open source projects. He recently became a Microsoft MVP in the ID@Xbox program, for his evangelizing efforts in the game development space. He hopes that this will give him the additional tools that will help him help game developers.
Table of Contents
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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