Synopsis
This unique textbook, which is based on courses taught by the author to students in the US, UK and Europe, introduces the geometry, analysis and topology necessary to understand the mathematical framework for computer graphics. The topics covered range from symmetry and tilings to chaos and fractals, and the applications from computational geometry through numerical analysis to geometric modelling. Consequently it will be welcomed by mathematicians, computer scientists and engineers, whether students or professionals.
Présentation de l'éditeur
This unique textbook, which is based on courses taught by the author to students in the US, UK and Europe, introduces the geometry, analysis and topology necessary to understand the mathematical framework for computer graphics. The topics covered range from symmetry and tilings to chaos and fractals, and the applications from computational geometry through numerical analysis to geometric modelling. Consequently it will be welcomed by mathematicians, computer scientists and engineers, whether students or professionals.
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