Mecha Aces (Mecha Aces (Fudge System))

Langue : anglais

Edité par Comstar Games, 1999

0976996065 / 9780976996064

Vendeur : Noble Knight Games, Fitchburg, WI, Etats-UnisNoble Knight Games

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A propos de cet article

Comstar Games Mecha Aces (Fudge System) Mecha Aces (VG+) Manufacturer: Comstar Games Product Line: Mecha Aces (Fudge System) Type: Softcover Code: CSR0401 Copyright Date: 2005 Author: Anthony Ford Page Count: 102 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: Welcome to the exciting world of Mecha Aces, a mecha anime RPG built upon the FUDGE system. Mecha Aces uses the FUDGE system as a foundation, and builds upon the system to create the perfect synergy between a pilot and their machine. Mecha Aces re-examines the mecha/pilot paradigm in RPG’s, and establishes an innovative system built around the simplicity of the FUDGE system, and the power within the system’s potential. Mecha and the Pilots who drive them Mecha Aces uses the FUDGE system to represent Mecha as if they are a type of character. They have Traits such as Attributes, Gifts, and Faults, so keeping track of a Mecha is as simple as keeping track of any other character. While piloting Mecha, pilots use their appropriate skill to guide the machine in the intended action. However, the system of a skilled pilot and superior machine is more than simply the sum of its parts. Mecha Aces adds the concept of Synergy to the Mecha/pilot paradigm, incorporating small bonuses to rolls made by a pilot within a Mecha (such as skill checks), and vice versa where a Mecha makes a roll guided by a pilot (such as attribute checks). FUDGE Foundation Toolset Mecha Aces includes a variety of optional features to enhance game-play in any situation and genre. This toolset of features will allow the person running the game to be flexible in their inclusion. You can use some or all of the features in the toolset; effectively controlling how terse or complex your game will be. Some features are fairly standard to RPG’s, such as Magic and Psychic Powers. Other features are more experimental and cutting edge, such as Techniques and Artificial Intelligence. A brief description of each feature is outlined below: Magic Mecha Aces uses a combination of Gifts and Skills to accommodate an innovative Magic system. When the Magic Gift is purchased, a certain number of Spell Points are used to construct the spells known by the character. Depending upon the Magic System used, the player can create a huge variety of magical powers to be used at their disposal. Several Magic Systems are included in the book, including Technomancy, Elementalism, and Shinto Mysticism. Each spell requires its own set of material requirements, such as foci to channel the power, and a reagent that is consumed by the spell (if required). Once the character knows their spells, certain skills are used to determine their success once cast. The exact skill used depends upon the Magic System. Psychic Powers The powers of the mind are included within Mecha Aces by using (primarily) skills. Once the character purchases the Psychic Power Gift, they are free to purchase levels of skill within the variety of powers available. The level of the skill determines the amount of potency associated with the power. Some example psychic powers are Telekinesis, Clairvoyance, Precognition, and Telepathy. There are many more powers described thoroughly in the Psychic Powers chapter of the Mecha Aces rulebook. Techniques Some pilots, in the course of their experience, develop signature moves that they can use to crush their foes. This does not only occur from within the cockpit; skilled martial artists can also develop certain forms, stances, strikes, and other moves to improve their effectiveness. These little tricks of the trade are represented within Mecha Aces as Techniques. Techniques are associated with a character’s Attributes. Three Attributes can support pil.…

N° de réf. du vendeur 2149998211

Détails bibliographiques

Titre
Mecha Aces (Mecha Aces (Fudge System))
Auteur
Anthony Ford
Éditeur
Comstar Games
Année de publication
1999
État de l'article
Very Good
Reliure
Softcover
Langue
anglais
ISBN à 10 chiffres
0976996065
ISBN à 13 chiffres
9780976996064

Noble Knight Games

Fitchburg, WI, Etats-Unis

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 7 mai 2013

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Article5 à 21 jours ouvrés3 à 10 jours ouvrés
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Noble Knight Games - Complete Your Quest at WWW.NOBLEKNIGHT.COM Noble Knight Games offers the world's largest selection of tabletop games of all kinds, including Board Games, Magic Cards, Wargames, RPGs, Miniatures, Novels and other gaming & hobby items. We specialize in out-of-print and hard to find items, but also carry all the hottest new releases from publishers around the world. We believe strongly in customer service and stand behind every sale. We accept Visa, Mastercard, American Express, Paypal, and ship worldwide, every day! Noble Knight Games also buys and trades used, new and rare games and collectibles. Turn your old games into cash or credit! If you're coming through Wisconsin, be sure to visit our brick and mortar shop!…

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