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Mind-Melding Unity and Blender for 3D Game Development: Unleash the power of Unity and Blender to create amazing games 1.73. N° de réf. du vendeur BBS-9781801071550
Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators
Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.
This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.
By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.
This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.
À propos de l?auteur: Spencer Grey is a native New Yorker who started making games by typing in source code from magazines (that used to be a thing!). Once upon a time he was Creative Director of Sesame Street’s Digital group where he would boss around Elmo and Big Bird. After that, he co-founded Electric Funstuff and for 15 years developed game ideas for companies like Scholastic, Sony, and Lego. Spencer has been a teacher, programmer, writer, and producer in the games industry. Mr. Grey is definitely not related to the grey aliens stored in Area 51. Definitely not. No way.
Titre : Mind-Melding Unity and Blender for 3D Game ...
Éditeur : Packt Publishing 12/31/2021
Date d'édition : 2021
Reliure : Paperback or Softback
Etat : New
Type de livre : Book
Vendeur : Half Price Books Inc., Dallas, TX, Etats-Unis
paperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_436875490
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Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
Etat : New. N° de réf. du vendeur ABLIING23Mar2912160213005
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 44092649-n
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Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781801071550
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Vendeur : Chiron Media, Wallingford, Royaume-Uni
Paperback. Etat : New. N° de réf. du vendeur 6666-IUK-9781801071550
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Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
Etat : New. In. N° de réf. du vendeur ria9781801071550_new
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Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 44092649
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creatorsKey Features: Discover how you can enhance your games with Blender Learn how to implement Blender in real-world scenarios Create new or modify existing assets in Blender and import them into your Unity gameBook Description:Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.What You Will Learn: Transform your imagination into 3D scenery, props, and characters using Blender Get to grips with UV unwrapping and texture models in Blender Understand how to rig and animate models in Blender Animate and script models in Unity for top-down, FPS, and other types of games Find out how you can roundtrip custom assets from Blender to Unity and back Become familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for:This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.Table of Contents Melding Unity and Blender Gathering Our Resources Entering the Blender Zone for the First Time Asset Assimilation: Returning to Unity On the Level: Making Modular Scenery Living It Up: Adding Fun with Animation Prep Work: Materials, Grids, and Snapping Laying Out the Level Secret Weapon #1: Deploying ProBuilder Secret Weapon #2: Animating with Timeline We Could Be Heroes: Blender Character Modeling It Was Rigged!: Character Rigging Animation and Movement In-Game Endgame: Adding Spit and Polish. N° de réf. du vendeur 9781801071550
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 44092649-n
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781801071550
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