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It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. N° de réf. du vendeur 0123744237-8-1
The days when Computer Graphics applications were represented by re-mastered Disney cartoons and Ms. PacMan are over. Fighter pilots and surgeons train to kill and save lives with computer graphics simulation environments. Massively multiplayer online games (MMOGs) allow hundreds or thousands of players to simultaneously interact in breathtakingly detailed 3D worlds they are connected to via the Internet.
This means that it's no longer enough for developers and programmers working on these apps to create incredible computer graphics. Now these graphics must also have sophisticated networking capabilities.
This comprehensive tutorial teaches programmers everything they need to know in order to create truly network-enabled computer graphics and games.
Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text goes beyond simply ensuring that readers will achieve the best performance in a given design, to offer a broader view into what types of architectures are possible, uncovering the real differences between open and closed platforms.
The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous examples and case studies with working code in C++ and Python are featured throughout the text, covering groundbreaking academic research and military simulation systems such as SimNet, RING and DIVE, as well as industry-leading game designs including Quake, modern MMOGs, Burnout and Secondlife.
*Everything designers need to know when developing networked graphics and games is covered in one volume- no need to consult multiple sources!
*The many examples throughout the text feature real simulation code in C++ and Python that developers can use in their own design experiments
*Over a dozen detailed case studies describe real-world systems to show designers how important skills and concepts can be practically implemented
À propos des auteurs:
Anthony Steed is a Professor at University College London. His research interests are in collaborative virtual environments, immersive virtual reality, interaction, and human animation. He has over 110 refereed conference and journal papers to date. He was program chair of the 2007, 2008, and 2009 IEEE Virtual Reality conferences. For part of the academic year 2006 - 2007 he was on sabbatical to Electronic Arts in Guildford. He is also the director of the Engineering Doctorate Centre in Virtual Environment, Imaging, and Visualization.
Manuel Fradinho Oliveira is the research director of Cyntelix, and is responsible for the business development of seveal successful innovations. His research interests include collaborative virtual environments, immersive virtual reality, networked virtual environments, game design, human factors, and serious games. He has more than 70 refereed conference and journal publications to date. His PhD thesis focused on creating networked virtual environment systems, which yielded a patent addressing subjective network compensation techniques.
Titre : Networked Graphics: Building Networked Games...
Éditeur : Morgan Kaufmann (edition 1)
Date d'édition : 2009
Reliure : Hardcover
Etat : Very Good
Edition : 1.
Vendeur : BGV Books LLC, Murray, KY, Etats-Unis
Etat : Good. Exact ISBN match. Immediate shipping. No funny business. N° de réf. du vendeur 9780123744234
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Vendeur : Toscana Books, AUSTIN, TX, Etats-Unis
Hardcover. Etat : new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. N° de réf. du vendeur Scanned0123744237
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Vendeur : Chiron Media, Wallingford, Royaume-Uni
Hardcover. Etat : New. N° de réf. du vendeur 6666-ELS-9780123744234
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Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
Etat : new. Questo è un articolo print on demand. N° de réf. du vendeur e9a1a2d4b8dda30f637069f33b57ca29
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Vendeur : Revaluation Books, Exeter, Royaume-Uni
Hardcover. Etat : Brand New. 1st edition. 536 pages. 9.40x7.70x1.20 inches. In Stock. N° de réf. du vendeur __0123744237
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. pp. xi + 522 Illus., Map. N° de réf. du vendeur 8343706
Quantité disponible : 3 disponible(s)
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. 536 pp. Englisch. N° de réf. du vendeur 9780123744234
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Buch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking.The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions.Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. N° de réf. du vendeur 9780123744234
Quantité disponible : 2 disponible(s)
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
Etat : New. pp. xi + 522. N° de réf. du vendeur 18585551
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Etat : New. pp. xi + 522, Map. N° de réf. du vendeur 26585541
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