Programming 2D Games. Cet article n’est pas disponible.
Langue : anglais
Edité par A K Peters/CRC Press 0, 2012
- Livre relié
- Occasion

Vendeur : CLICKBAYBOOKS, Bloomington, MN, Etats-UnisCLICKBAYBOOKS
Vendeur AbeBooks depuis 28 avril 2026
Etat: Occasion - Assez bon
EUR 27,47
A propos de cet article
Boom, Brainpower, and Book Smarts! This textbook is in very good condition-gently used with only minor signs of past academic adventures. The pages are crisp, the binding is strong, and it's ready to fuel your next round of genius-level studying.
N° de réf. du vendeur BSBH60
- Titre
- Programming 2D Games
- Auteur
- Kelly, Charles
- Éditeur
- A K Peters/CRC Press 0
- Année de publication
- 2012
- État de l'article
- Used - Very Good
- Reliure
- Couverture rigide
- Langue
- anglais
- ISBN à 10 chiffres
- 146650868X
- ISBN à 13 chiffres
- 9781466508682
A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.
Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.
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À propos de l’auteur
Charles Kelly is an associate professor at Monroe County Community College, where he teaches game programming and other computer science courses. He is also the project lead of and major contributor to the open source assembler/simulator "EASy68K." He earned a master’s degree in computer science from the University of Michigan-Dearborn, where he is also an adjunct instructor.
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