Real Time Visual Effects for the Technical Artist

Langue : anglais

Edité par Taylor and Francis Ltd, GB, 2022

0367444488 / 9780367444488

Vendeur : Rarewaves.com USA, London, London, Royaume-UniRarewaves.com USA

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 11 juin 2025

Livre broché

Etat: Neuf

EUR 110,72

 Frais de port gratuits 
Expédition depuis Royaume-Uni vers Etats-Unis

Quantité disponible : Plus de 20 disponibles

Ajouter au panier
Retours gratuits sous 30 jours

A propos de cet article

Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics.As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds.Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particlesThis book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX.Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.…

N° de réf. du vendeur LU-9780367444488

Titre
Real Time Visual Effects for the Technical Artist
Auteur
Chris Roda
Éditeur
Taylor and Francis Ltd, GB
Année de publication
2022
État de l'article
New
Reliure
Paperback
Langue
anglais
ISBN à 10 chiffres
0367444488
ISBN à 13 chiffres
9780367444488
Poids de l'article
760 grammes

Rarewaves.com USA

London, London, Royaume-Uni

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 11 juin 2025

Frais d'expédition de Royaume-Uni vers Etats-Unis

Article9 à 14 jours ouvrés9 à 14 jours ouvrés
Premier articleEUR 0,00EUR 0,00
Les délais de livraison sont fixés par les vendeurs et varient en fonction du transporteur et du lieu. Les commandes transitant par les douanes peuvent être retardées et les acheteurs sont responsables de tous les droits ou frais associés. Les vendeurs peuvent vous contacter au sujet de frais supplémentaires afin de couvrir toute augmentation des coûts d'expédition de vos articles.

Modes de paiement

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Profil professionnel du vendeur

RAREWAVES.COM LIMITED

Elsley Court, 20-22 Great Titchfield Street
London, Royaume-Uni W1W 8BE