SDL2 and OpenGL Game Development : Build Real-Time 3D Graphics with C++, Shaders, and Cross-Platform Rendering

Langue : anglais

Edité par Amazon Digital Services LLC - Kdp Mai 2026, 2026

9798196629877

Vendeur : AHA-BUCH GmbH, Einbeck, AllemagneAHA-BUCH GmbH

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 14 août 2006

Livre broché

Etat: Neuf

EUR 49,31

EUR 42,65 expédition 
Expédition depuis Allemagne vers Etats-Unis

Quantité disponible : 2 disponibles

Ajouter au panier
Retours gratuits sous 30 jours

A propos de cet article

Neuware - What if you could master real-time 3D graphics from the ground up - writing the same kinds of rendering systems that power professional game engines - using nothing but C++, SDL2, and OpenGL Most programmers who want to build their own games hit the same wall. They follow beginner tutorials that produce working results but never explain why the code works. They reach for high-level game engines and find that the most important details are hidden behind layers of abstraction they are never meant to touch. When they finally want to understand what a vertex buffer object is, how a shader pipeline actually executes on the GPU, or why a game loop must be structured in a specific way, they end up buried in fragmented documentation and outdated examples with no clear path forward. The gap between knowing some C++ and truly building a real-time renderer feels impossible to close.SDL2 and OpenGL Game Development was written to close that gap completely. This book takes you step by step through everything you need - from understanding the graphics hardware to writing your own GLSL shaders, managing real-time game state, handling audio and input, and shipping a fully playable game - all without relying on a high-level engine. You will learn how SDL2 ties together windowing, input, and audio with the power of the OpenGL rendering pipeline, and you will build every system from scratch so you genuinely understand the code you write. By the final chapter, you will have more than a finished game. You will have the deep, transferable knowledge of how real-time rendering actually works.Here is what you will find inside this book: - Set up your full development environment with SDL2, OpenGL, GLEW, and CMake across Windows, Linux, and macOS with clear, step-by-step instructions- Master the modern OpenGL graphics pipeline - understand VAOs, VBOs, index buffers, and write GLSL vertex and fragment shaders from first principles- Build both 2D and 3D rendering systems from scratch, including sprite batching, perspective cameras, and the Model-View-Projection matrix- Implement lighting, shadow mapping, and post-processing effects using custom shaders that run directly on the GPU- Design a complete, playable game with collision detection, entity-component architecture, audio mixing, and smooth frame-rate independent performanceThis book does not protect you from complexity - it walks you through it. Every chapter delivers real code and real explanations designed for programmers who want to understand the full stack, from the raw SDL2 context to the rendered frame on screen. Whether you are building games for fun, preparing for a career in graphics programming, or simply determined to stop using tools you do not fully understand, this is the guide you have been looking for.Stop borrowing someone else's engine - grab your copy today and build every system yourself, from the first vertex to the final frame.…

N° de réf. du vendeur 9798196629877

Titre
SDL2 and OpenGL Game Development : Build Real-Time 3D Graphics with C++, Shaders, and Cross-Platform Rendering
Auteur
Eluan Dan
Éditeur
Amazon Digital Services LLC - Kdp Mai 2026
Année de publication
2026
État de l'article
Neu
Reliure
Taschenbuch
Langue
anglais
ISBN à 13 chiffres
9798196629877
Poids de l'article
1 093 grammes
Dimensions
279x216x24 mm

AHA-BUCH GmbH

Einbeck, Allemagne

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 14 août 2006

Frais d'expédition de Allemagne vers Etats-Unis

Article7 à 10 jours ouvrés5 à 7 jours ouvrés
Premier articleEUR 42,65EUR 58,12
Les délais de livraison sont fixés par les vendeurs et varient en fonction du transporteur et du lieu. Les commandes transitant par les douanes peuvent être retardées et les acheteurs sont responsables de tous les droits ou frais associés. Les vendeurs peuvent vous contacter au sujet de frais supplémentaires afin de couvrir toute augmentation des coûts d'expédition de vos articles.

Modes de paiement

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay
  • Chèque
  • Paypal
  • Virement bancaire

Description de la boutique

Das Unternehmen AHA-BUCH GmbH: Seit der Gründung von AHA-BUCH im Juli 2005 ist unser Hauptziel, zufriedenen Kunden so schnell und so preisgünstig wie möglich ihren Bücherwunsch zu erfüllen. Unsere Firma beschäftigt 16 Mitarbeiter, die nur ein Ziel kennen: den Kunden und seine Wünsche! Auf über 3700 m2 Fläche haben wir über 100.000 Bücher, Modernes Antiquariat und Spiele auf Lager.

Spécialité

Kinderbücher & Kinderhör Casetten, German Books, Software, Natur & Tiere, Ratgeber, Sachbücher, Englische Bücher, Medizin & Gesundheit, Universität & Studium

Profil professionnel du vendeur

AHA-BUCH GmbH

Garlebsen 48
Einbeck, Allemagne 37574