Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete. Cet article n’est pas disponible.
Reeves, Byron,Read, J. Leighton
Langue : anglais
Edité par Harvard Business Review Press, 2009
- Livre relié
- Occasion

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- Titre
- Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
- Auteur
- Reeves, Byron,Read, J. Leighton
- Éditeur
- Harvard Business Review Press
- Année de publication
- 2009
- État de l'article
- Very good
- Reliure
- Couverture rigide
- Langue
- anglais
- ISBN à 10 chiffres
- 142214657X
- ISBN à 13 chiffres
- 9781422146576
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.
Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
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À propos de l’auteur
Byron Reeves is a professor at Stanford University, and has authored over a hundred published studies on responses to immersive features of media, including games. J. Leighton Read is a physician, inventor, successful biotechnology founder, CEO, and venture capitalist.
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