Synopsis :
Written by André LaMothe, the world's best-selling game programming author, Tricks of the Windows Game Programming Gurus, Second Edition has it all! Newly updated to include full coverage of 16-bit high-color modes and much more, this volume takes you through Win32 programming, covering all the major components of DirectX, including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Then you dive off the deep end with 2D graphics and rasterization techniques. Once that's under your belt, get ready for the most intense coverage of game algorithms, multithreaded programming, text games and parsing, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book. You ask if that's it? Heck no! On the CDs are two more online digital books covering General 3D graphics and algorithms, along with solid coverage of Direct3D Immediate mode. And if that's not enough, there are numerous articles contained on the CDs by other contributing authors covering a plethora of game programming topics.
À propos de l?auteur:
André LaMothe is the world's best-selling game programming author. His titles include the original work that started it all: Tricks of the Game Programming Gurus. He has been programming for over 24 years and holds degrees in mathematics, computer science, and electrical engineering. He is also the founder of Xtreme Games LLC, Nurve Networks, and the XGDC. His original Tricks of the Game Programming Gurus title set the standard for DOS game development.
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