Undertale: Can a Game Give Hope? (Replay). Cet article n’est pas disponible.
6 évaluations par Goodreads
Langue : anglais
Edité par University of Chicago Press, 2025
- Livre broché
- Neuf

Vendeur : Majestic Books, Hounslow, Royaume-UniMajestic Books
Vendeur avec une évaluation de 4 étoiles
Vendeur AbeBooks depuis 19 janvier 2007
Indisponible
Livre broché
Etat: Neuf
EUR 23,61
N° de réf. du vendeur 409376847
- Titre
- Undertale: Can a Game Give Hope? (Replay)
- Auteur
- Salter, Anastasia
- Éditeur
- University of Chicago Press
- Année de publication
- 2025
- État de l'article
- New
- Reliure
- Couverture souple
- Langue
- anglais
- ISBN à 10 chiffres
- 0226830802
- ISBN à 13 chiffres
- 9780226830803
What makes a real game? Who is a gamer? And what type of play do we value?
On the surface, the 2015 game Undertale didn’t seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game’s unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster’s unique personality to negotiate survival and find community.
Contextualizing this game’s success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise “done” with games. Undertale’s unique structure helped make it synonymous with “indie” games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale’s story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake.
As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.
On the surface, the 2015 game Undertale didn’t seem like much, supported by fan funding and with minimalist retro graphics. But despite its pixelated monsters and dated role-playing mechanics, Undertale invited fans and players to rethink their very relationship with gaming and game characters. Players encountered an extraordinary range of possible play experiences, with paths through the game’s unassuming world leading to both empathy and extreme violence, offering room for reflection and growth. Players could befriend (sometimes queer) monsters or kill them, for instance, appealing to each monster’s unique personality to negotiate survival and find community.
Contextualizing this game’s success in the wake of the Gamergate online harassment campaign and meditating on questions of violence and authenticity, writer and game scholar Anastasia Salter offers a profound exploration of this game sensation and a personal story of hope at a time when Salter was otherwise “done” with games. Undertale’s unique structure helped make it synonymous with “indie” games, built outside of the studio as a passion project and inspiring similar passion among its many fans even a decade later. But Undertale’s story also speaks to an auteur dream: What game developer Toby Fox and his collaborators accomplished on a small budget, with relatively simple tools, has left people replaying, arguing, and creating in its wake.
As we enter a cultural moment where intense interest is shifting towards flashy creativity, powered by generative artificial intelligence, Undertale reminds fans and newcomers of the power of thoughtful and intentional human design.
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
À propos de l’auteur
Anastasia Salter is professor of English at the University of Central Florida. Salter's most recent books include the coauthored Playful Pedagogy in the Pandemic, Twining: Critical and Creative Approaches to Hypertext Narratives, and Adventure Games: Playing the Outsider. Salter currently serves as president of the Electronic Literature Organization.
« A propos de ce titre » peut appartenir à une autre édition de cet ouvrage.
Résultats de recherche pour Undertale: Can a Game Give Hope? (Replay)
Il reste 17 exemplaires de ce livre.Afficher tous les résultats