Unity 2017 Game AI Programming - Third Edition

Langue : anglais

Edité par Packt Publishing Limited, GB, 2018

1788477901 / 9781788477901

Vendeur : Rarewaves.com UK, London, Royaume-UniRarewaves.com UK

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Use Unity 2017 to create fun and unbelievable AI entities in your games with A*, Fuzzy logic and NavMeshAbout This Book. Explore the brand-new Unity 2017 features that makes implementing Artificial Intelligence in your game easier than ever. Use fuzzy logic concepts in your AI decision-making to make your characters more engaging. Build exciting and richer games by mastering advanced Artificial Intelligence concepts such as Neural NetworksWho This Book Is ForThis book is intended for Unity developers with a basic understanding of C# and the Unity editor. Whether you're looking to build your first game or are looking to expand your knowledge as a game programmer, you will find plenty of exciting information and examples of game AI in terms of concepts and implementation.What You Will Learn. Understand the basic terminology and concepts in game AI. Explore advanced AI Concepts such as Neural Networks. Implement a basic finite state machine using state machine behaviors in Unity 2017. Create sensory systems for your AI and couple it with a Finite State Machine. Wok with Unity 2017's built-in NavMesh features in your game. Build believable and highly-efficient artificial flocks and crowds. Create a basic behavior tree to drive a character's actionsIn DetailUnity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM).Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.Style and approachA self-explanatory practical guide with a series of tips and tricks on creating AI games with ease. …

N° de réf. du vendeur LU-9781788477901

Titre
Unity 2017 Game AI Programming - Third Edition
Auteur
Thet Naing Swe, Aung Sithu Kyaw, Ray Barrera
Éditeur
Packt Publishing Limited, GB
Année de publication
2018
État de l'article
New
Reliure
Paperback
Langue
anglais
ISBN à 10 chiffres
1788477901
ISBN à 13 chiffres
9781788477901
Édition
3ème Édition
Dimensions
19.05 x 1.35 x 23.5 cm

Rarewaves.com UK

London, Royaume-Uni

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 11 juin 2025

Frais d'expédition de Royaume-Uni vers Etats-Unis

Article60 à 60 jours ouvrés60 à 60 jours ouvrés
Premier articleEUR 75,60EUR 116,31
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