Unity Android Game Development by Example Beginner's Guide
Langue : anglais
Edité par Packt Publishing, 2013
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Unity Android Game Development by Example Beginner's Guide | Thomas Finnegan | Taschenbuch | Kartoniert / Broschiert | Englisch | 2013 | Packt Publishing | EAN 9781849692014 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
N° de réf. du vendeur 105514254
- Titre
- Unity Android Game Development by Example Beginner's Guide
- Auteur
- Thomas Finnegan
- Éditeur
- Packt Publishing
- Année de publication
- 2013
- État de l'article
- Neu
- Reliure
- Taschenbuch
- Langue
- anglais
- ISBN à 10 chiffres
- 1849692017
- ISBN à 13 chiffres
- 9781849692014
- Poids de l'article
- 600 grammes
- Dimensions
- 235 x 191 x 18 mm
- Catalogues du vendeur
- Bücher
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
Présentation de l'éditeur
Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.
Overview
- Enter the increasingly popular mobile market and create games using Unity 3D and Android
- Learn optimization techniques for efficient mobile games
- Clear, step-by-step instructions for creating a complete mobile game experience
In Detail
Powerful and continuing to grow, the mobile market has never been bigger and more demanding of great games. Android continues to prove itself as a strong contender in this challenging market. With Unity 3D, great games can be made for Android quickly and easily. With its great deployment system, the Android platform is now only one click away.
Unity Android Game Development by Example Beginner's Guide dives straight into making real, fully-functional games, with hands-on examples and step-by-step instructions to give you a firm grounding in Unity 3D and Android. Everything necessary for creating a complete gaming experience is covered and detailed throughout the course of this book.
Using clear and practical examples that progressively build upon each other, this book guides you through the process of creating games in Unity for Android.
Start by learning about all the great features that Unity and Android have to offer. Next, create a Tic-Tac-Toe game while learning all about interfaces. After that, learn about meshes, materials, and animations with the creation of a tank battle game. You will then learn how to expand your game's environment with the addition of shadows and a skybox. Adding on this, you will also learn how to expand the tank battle by creating enemies and using path finding to chase the player. Next, explore touch and tilt controls with the creation of a space fighter game. Then, learn about physics while recreating the most popular mobile game on the market. You will then expand the space fighter game with the addition of all the special effects that make a game great. Finally, complete your experience by learning the optimization techniques required to keep your games running smoothly.
While Unity is available for both Mac and Windows, the book is presented working from a Windows environment. Programming in Unity is possible in C#, JavaScript, and Boo. This book will be working in C# and the final projects will be provided in C# and JavaScript.
From nothing to a fully-featured mobile game, Unity Android Game Development by Example Beginner's Guide takes you through everything it takes to create your next game for the Android platform.
What you will learn from this book
- Set up a development environment to work with both Unity and Android
- Import and work with the basic building blocks of a game: meshes, materials, and animations
- Utilize particles and sound effects to provide feedback to the player
- Adjust camera effects and game logic to create 2D games
- Interface with touch and tilt inputs to create custom control systems
- Set up path finding to create intelligently moving characters
- Successfully create custom graphical interfaces
- Set up and utilize physics to create a mobile game classic
- Create dynamically lit scenes using lightmaps
- Understand the best choices for optimizing a game for the mobile platform
« A propos de ce titre » peut appartenir à une autre édition de cet ouvrage.
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