Unity for Architectural Visualization
Langue : anglais
Edité par Packt Publishing, 2013
- Livre broché
- Neuf

Vendeur : Ria Christie Collections, Uxbridge, Royaume-UniRia Christie Collections
Vendeur AbeBooks depuis 25 mars 2015
Etat: Neuf
EUR 48,08
Quantité disponible : Plus de 20 disponibles
Ajouter au panierItem description from seller
In English.
N° de réf. du vendeur ria9781783559060_new
- Titre
- Unity for Architectural Visualization
- Auteur
- Boeykens, Stefan
- Éditeur
- Packt Publishing
- Année de publication
- 2013
- État de l'article
- New
- Reliure
- Couverture souple
- Langue
- anglais
- ISBN à 10 chiffres
- 1783559063
- ISBN à 13 chiffres
- 9781783559060
- Poids de l'article
- 382 grammes
For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable.
Overview
- Simple instructions to help you set up an interactive and real-time scene
- Excellent tips on making your presentations attractive by creating interactive designs
- Most important features of computer games covered, to develop compelling, interactive scenes for so-called serious games
In Detail
Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.
"Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.
This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.
What you will learn from this book
- Reuse Python logging in C
- Make an IRC bot out of your C application
- Extend an application to have a web server for rest calls
- Use Cython against your C++ code
- Reuse Python ConfigParser in C
- Create Python bindings to native libraries
- Learn about threading and concurrency related to the GIL
- Expand Terminal Multiplexer Tmux with Cython
Approach
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.
Who this book is written for
This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
« Synopsis » peut appartenir à une autre édition de cet ouvrage.
Présentation de l'éditeur
For architects the walk-around 3D computer visualization is a fantastic marketing tool. This tutorial shows you how to use Unity to achieve modeling skills through step-by-step examples. You'll find the acquired expertise invaluable.
Overview
- Simple instructions to help you set up an interactive and real-time scene
- Excellent tips on making your presentations attractive by creating interactive designs
- Most important features of computer games covered, to develop compelling, interactive scenes for so-called “serious games”
In Detail
Architects have always relied on drawings, renderings, and sometimes even movies to present their design concepts to clients, contractors, and other stakeholders. The accessibility of current game engines provides new and exciting possibilities to turn any design into an interactive model that anyone can experience at their own pace.
"Unity for Architectural Visualization" explains how you can create compelling, real-time models from your 3D architectural project. Filled with practical tips and in-depth information, this book explains every step in the process, starting from the very basics up to custom scripts that will get you up to the next level.
This book begins with a general overview of the Unity workflow for architectural models. You will start with a simple project that lets you walk around in your design using basic Unity tools and methods. You will then learn how to easily get convincing lightning effects on your scene. You will then set up a basic navigation system in your project, and not only this; you will also cover some tips and tricks to take navigation to the next level. You will quickly learn how to fine-tune the shaders and how to set up materials that are a bit more advanced. Even when you finish Unity for Architectural Visualization, this book will make scripting easier with reusable examples of scripts that can be applied in most projects. After reading this book, you will be comfortable enough to tackle new projects and develop your own.
What you will learn from this book
- Reuse Python logging in C
- Make an IRC bot out of your C application
- Extend an application to have a web server for rest calls
- Use Cython against your C++ code
- Reuse Python ConfigParser in C
- Create Python bindings to native libraries
- Learn about threading and concurrency related to the GIL
- Expand Terminal Multiplexer Tmux with Cython
Approach
A tutorial packed with practical examples and screenshots to help you become an expert in architectural visualization using Unity.
Who this book is written for
This book is written for students and professional architects who know how to model buildings in 3D and have a need to turn their design into an interactive model, even if you have never used Unity before. Experience with visualization and programming will be helpful, but is not required to follow along. You will learn all the basics throughout with the help of step-by-step examples. The majority of the examples work fine in any recent version of the Unity software, on Windows or Mac, but occasionally features of the Pro version are required.
« A propos de ce titre » peut appartenir à une autre édition de cet ouvrage.
Ria Christie Collections
Uxbridge, Royaume-Uni
Vendeur AbeBooks depuis 25 mars 2015
Frais d'expédition de Royaume-Uni vers Etats-Unis
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|---|---|---|
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