Virtual reality | Virtual reality, Cyberspace, Virtual facility, Virtual globe, VRML, Virtual world, Virtuality Continuum, Augmented reality, Augmented virtuality, Computer graphics. Cet article n’est pas disponible.
Langue : anglais
Edité par OmniScriptum, 2026
- Livre broché
- Neuf

Vendeur : preigu, Osnabrück, Allemagnepreigu
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Vendeur AbeBooks depuis 5 août 2024
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Livre broché
Etat: Neuf
EUR 109,85
Item description from seller
Virtual reality | Virtual reality, Cyberspace, Virtual facility, Virtual globe, VRML, Virtual world, Virtuality Continuum, Augmented reality, Augmented virtuality, Computer graphics | Lambert M. Surhone (u. a.) | Taschenbuch | Englisch | 2026 | OmniScriptum | EAN 9786130301422 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand.
N° de réf. du vendeur 101415257
- Titre
- Virtual reality | Virtual reality, Cyberspace, Virtual facility, Virtual globe, VRML, Virtual world, Virtuality Continuum, Augmented reality, Augmented virtuality, Computer graphics
- Auteur
- Lambert M. Surhone (u. a.)
- Éditeur
- OmniScriptum
- Année de publication
- 2026
- État de l'article
- Neu
- Reliure
- Taschenbuch
- Langue
- anglais
- ISBN à 10 chiffres
- 6130301421
- ISBN à 13 chiffres
- 9786130301422
- Poids de l'article
- 131 grammes
- Dimensions
- 220 x 150 x 5 mm
- Catalogues du vendeur
- Bücher
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online.Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, whether that environment is a simulation of the real world or an imaginary world. Most current virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special or stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications.
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