What Video Games Have to Teach Us About Learning and Literacy

Gee, James Paul

ISBN 10: 1403965382 ISBN 13: 9781403965387
Edité par Palgrave Macmillan, 2004
Ancien(s) ou d'occasion Couverture souple

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Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. N° de réf. du vendeur 00099639006

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Synopsis :

A controversial look at the positive things that can be learned from video games by a well known professor of education. James Paul Gee begins his new book with 'I want to talk about vide games yes, even violent video games and say some positive things about them'. With this simple but explosive beginning, one of America's most well respected professors of education looks seriously at the good that can come from playing video games. Gee is interested in the cognitive development that can occur when someone is trying to escape a maze, find a hidden treasure and, even, blasting away an enemy with a high powered rifle. Talking about his own video gaming experience learning and using games as diverse as Lara Croft and Arcanum, Gee looks at major specific cognitive activities: How individuals develop a sense of identity How one grasps meaning How one evaluates and follows a command How one picks a role model How one perceives the world This is a ground breaking book that takes up a new electronic method of education and shows the positive upside it has for learning.

À propos de l?auteur: James Paul Gee is one of the most well-known professors of education in the United States. He teaches at the University of Wisconsin, Madison and is the author of several books.

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Détails bibliographiques

Titre : What Video Games Have to Teach Us About ...
Éditeur : Palgrave Macmillan
Date d'édition : 2004
Reliure : Couverture souple
Etat : Acceptable

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