What Video Games Have to Teach Us About Learning and Literacy. Second Edition

Gee, James Paul

ISBN 10: 1403984530 ISBN 13: 9781403984531
Edité par St. Martin's Griffin, 2007
Ancien(s) ou d'occasion Paperback

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Synopsis :

The definitive look at all that can be learned from video games

À propos de l'auteur: James Paul Gee has been featured in a variety of publications including Redbook, Child, Teacher, USA Today, Education Week, The Chicago Tribune, and more. He was formerly the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison and is now the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is a founder of the Center for Games and Impact at ASU which orchestrated a national conversation on games and learning for the White House Office of Science and Technology. Described by The Chronicle of Higher Education as "a serious scholar who is taking a lead in an emerging field," he is the author of What Video Games Have to Teach Us About Learning and Literacy.

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Détails bibliographiques

Titre : What Video Games Have to Teach Us About ...
Éditeur : St. Martin's Griffin
Date d'édition : 2007
Reliure : Paperback
Etat : Very Good
Edition : 2ème Édition

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