3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling. Cet article n’est pas disponible.
Langue : anglais
Edité par Routledge, 2011
- Éd. originale
- Livre broché
- Occasion

Vendeur : One Planet Books, Columbia, MO, Etats-UnisOne Planet Books
Vendeur AbeBooks depuis 10 novembre 2017
Etat: Occasion - Satisfaisant
EUR 7,35
A propos de cet article
Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing and/or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
N° de réf. du vendeur 001778403U
- Titre
- 3ds Max Modeling for Games: Volume II: Insider's Guide to Stylized Game Character, Vehicle and Environment Modeling
- Auteur
- Gahan, Andrew
- Éditeur
- Routledge
- Année de publication
- 2011
- État de l'article
- Good
- Reliure
- paperback
- Langue
- anglais
- ISBN à 10 chiffres
- 0240816064
- ISBN à 13 chiffres
- 9780240816067
- Édition
- 1st Edition.
Learn how to model comic-style à la Pixar(TM) with the expert techniques found in 3ds Max Modeling for Games Volume 2: Insider's Guide to Stylized Modeling. This new volume will show you the ins-and-outs of stylized modeling, including characters, vehicles, environments, and much more. Follow the story of cover characters Robert and Robot as their adventure takes you through the world of modeling, vegetation, alpha-maps, and much more! This book is also packed with highly detailed tutorials feared toward enhancing your modeling skills and expanding your portfolio.
The companion website (www.3d-for-games.com) is unique - an online forum where readers can post and answer questions about their work. In terms of developing a portfolio, online peer critiques are invaluable, and current readers have made use of this feature, in fact some have happily become the forum responders (along with Andy) to coach and develop new artists at work. Also included: step-by-step project files for each chapter; all the relevant texture files and source photos; panoramic skies, small scene objects, bonus texture maps & models so that artists can create whole scenes very quickly without starting from scratch each time; countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months. Unrivalled support in over 10,000 current posts - backing up the book with a lively forum and community of readers from all over the world, ready to help your work.
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