Computer Graphics and Virtual Environments : From Realism to Real-Time

Slater, Mel, Chrysanthou, Yiorgos, Steed, Anthony

ISBN 10: 0201624206 ISBN 13: 9780201624205
Edité par Pearson Education, Limited, 2001
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Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. N° de réf. du vendeur GRP16503387

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Synopsis :

This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel applications such as virtual reality and other forms of 3D interaction. Providing a rich source of examples with which to experiment, and encouraging the development of programming skills, this book is ideal for anyone interested in the study of computer graphics.

À propos de la quatrième de couverture: Shelving category: Computer Graphics

Computer Graphics and Virtual Environments
From Realism to Real-Time

Mel Slater, Anthony Steed, Yiorgos Chrysanthou

Real-time virtual environments (VEs) are playing a fundamental part in the communications revolution. We can already watch news presented by virtual newscasters and play first-person 3D graphically based games with other players distributed around the world. Computer graphics is driving the technology for VEs, but the need for real-time is in conflict with the quest for increasing realism.

 This book shows how a real-time graphics system can be built using a "top down" approach to enhance understanding. It begins with high-level descriptions of perceptual and lighting issues relating to VEs, but quickly becomes more practical, showing how ray tracing can be used to produce high-quality images. Relaxing the assumptions of ray tracing, chapter by chapter, produces a system for generating 3D images in real-time or, in other words, the rendering pipeline of a graphics system.The book is intended for undergraduates or postgraduates studying computer graphics or the visual aspects of VEs. It aims to give students practical knowledge of the fundamentals of the graphics rendering pipeline, modern techniques to maximize the frame rate, and some in-depth information about rendering photorealistic images, motivating the discussion with a focus on VEs.

Mel Slater is Professor of Virtual Environments in the Department of Computer Science at University College London. He has been Visiting Professor at University of California Berkeley and Visiting Scientist at the MIT Research Laboratory for Electronics. He is a Senior Editor of the journal Presence: Teleoperators and Virtual Environments, author of Computer Graphics: Systems and Concepts (Addison-Wesley 1987) with Rod Salmon, and co-author of Distributed Window Systems (Addison-Wesley 1992). He is currently EPSRC Senior Research Fellow studying the light field approach to computer graphics.

Anthony Steed is Lecturer (Assistant Professor) in Virtual Environments in the Department of Computer Science at University College London. His main research interests are in immersive virtual environments, support for scalability in distributed virtual reality systems and collaboration between participants in virtual space.

Yiorgos Chrysanthou is a Lecturer (Assistant Professor) in the Department of Computer Science at University College London. His teaching is on computer graphics and virtual environments and his research interests include real-time rendering, cloth modeling, simulation and computational geometry.


Key features
· emphasizes 3D graphics, while covering some fundamentals of 2D graphics
· explains why virtual reality works from a perceptual point of view
· the top-down approach motivates readers and enhances understanding
· provides sufficient detail to enable readers to implement the techniques described
· "how to do it" examples in VRML and OpenGL

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Détails bibliographiques

Titre : Computer Graphics and Virtual Environments :...
Éditeur : Pearson Education, Limited
Date d'édition : 2001
Reliure : Couverture souple
Etat : Good
Edition : 1st.

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Slater, M.
Edité par Addison-Wesley, 2002
ISBN 10 : 0201624206 ISBN 13 : 9780201624205
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Etat : Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1350grams, ISBN:0201624206. N° de réf. du vendeur 9156120

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Paperback. Etat : Very Good. Computer Graphics And Virtual Environments: From Realism to Real-Time This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. N° de réf. du vendeur 7719-9780201624205

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Mel Slater
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Etat : Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. N° de réf. du vendeur 586699/202

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Prof Mel Slater, Dr Yiorgos Chrysanthou, Dr Anthony Steed
Edité par Addison Wesley 31/10/2001, 2001
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Etat : Very Good. Shipped within 24 hours from our UK warehouse. Clean, undamaged book with no damage to pages and minimal wear to the cover. Spine still tight, in very good condition. Remember if you are not happy, you are covered by our 100% money back guarantee. N° de réf. du vendeur 6545-9780201624205

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Mel Slater; Anthony Steed; Yiorgos Chrysanthou
Edité par Addison-Wesley, 2001
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Paperback. Etat : New. In shrink wrap. Looks like an interesting title! N° de réf. du vendeur Q-0201624206

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