Vendeur
Better World Books, Mishawaka, IN, Etats-Unis
Évaluation du vendeur 5 sur 5 étoiles
Vendeur AbeBooks depuis 3 août 2006
Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. N° de réf. du vendeur GRP57663128
For courses in Fundamentals of Game Design for all video game developers and designers
With a focus on designing for the commercial entertainment market, this text teaches the principles and practice of game design and covers each of the major game genres individually.
Quatrième de couverture:
To create a great video game, you must start with a solid game design: A well-designed game is easier to build, more entertaining, and has a better chance of succeeding in the marketplace. Here to teach you the essential skills of player-centric game design is one of the industry’s leading authorities, who offers a first-hand look into the process, from initial concept to final tuning.
Now in its second edition, this updated classic reference by Ernest Adams offers a complete and practical approach to game design, and includes material on concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. In an easy-to-follow approach, Adams analyzes the specific design challenges of all the major game genres and shows you how to apply the principles of game design to each one. You’ll learn how to:
Titre : Fundamentals of Game Design
Éditeur : Prentice Hall PTR
Date d'édition : 2006
Reliure : Couverture souple
Etat : Good
Edition : 1st Edition.
Vendeur : The Maryland Book Bank, Baltimore, MD, Etats-Unis
paperback. Etat : Very Good. 1st Edition. Used - Very Good. N° de réf. du vendeur 10-Q-5-0175
Quantité disponible : 1 disponible(s)