Physics Modeling for Game Programmers

David Conger

ISBN 10: 1592000932 ISBN 13: 9781592000937
Edité par Thomson, USA, 2004
Ancien(s) ou d'occasion Soft cover

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A propos de cet article

Description :

Moderate edge wear on covers. Otherwise in very good condition. Includes CD. N° de réf. du vendeur 007605

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Synopsis :

Programmers who want to include 3D math and physics in a game have to wade through physics textbooks and dreary tomes on linear algebra and group theory, only to find that the material is too abstract to be used directly in their games. This book gives readers the skills they want and need to incorporate real physics into their games. As they work through the book, they will constantly develop tools, demos, and working games. The highly graphical demos ensure that instead of just reading about how to calculate the trajectory of a projectile, the reader will actually see a canon firing rounds toward the front lines. From the successful Game Development series, this book thoroughly addresses the specific needs of game developers.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Détails bibliographiques

Titre : Physics Modeling for Game Programmers
Éditeur : Thomson, USA
Date d'édition : 2004
Reliure : Soft cover
Etat : Good
Edition : 1st Edition

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