Procedural Content Generation for Games

Langue : anglais

Edité par APress, US, 2025

9798868817861

  • Éd. originale
  • Livre broché
  • Neuf
Afficher toutes les informations

Vendeur : Rarewaves USA, HEBRON, KY, Etats-UnisRarewaves USA

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 10 juin 2025

Livre broché

Etat: Neuf

EUR 49,79

 Frais de port gratuits 
Expédition nationale : Etats-Unis

Quantité disponible : Plus de 20 disponibles

Ajouter au panier
Retours gratuits sous 30 jours

A propos de cet article

Learn to procedurally generate 3D content for your next game or simulation using the Blender Python API and geometry nodes. Automate parts of your asset creation pipeline while producing a starter library of environments, weapons, and other objects ready to use in your next Unreal project.You will start by getting comfortable with generating geometry in Blender Python by automating hand modeling basics, like blocking out weapon meshes by combining primitives and manipulating them with your favorite operators and modifiers. After that you'll take a deep dive in geometry nodes and tackle projects such as adding Voronoi cracks and creating sliceform versions of any mesh. Building on your Blender Python skills, you'll progress to fractal methods for generating realistic terrain, followed by grammar-based approaches such as L-systems for producing lifelike plants. Prefer environments based on real-world locations? Find out how to generate 3D contents based on GIS data, such as city skylines from building footprints, and 3D terrain from Digital Elevation Models (DEM). Along the way, you will also learn techniques for incorporating parametric modeling into your procedural system to optionally control chosen aspects of the generation process, to ensure that only meaningful variations coherent with the overall design are produced.Whether you are looking to generate stylized content that aligns with your artistic vision, or realistic environments true to their real-world counterparts, this book will add a variety of practical (and fun) techniques to your procedural generation arsenal. What You Will Learn?        Automate 3D modeling steps traditionally done by hand with the Blender Python API and geometry nodes?        Access Blender features such as nodes, modifiers, and operators from scripts?        Programmatically generate stylized as well as realistic game assets and environments?        Combine parametric modeling with procedural generation to control chosen aspects of the creative process and influence the types of variations in the output Who Is This Book ForThis book is for software developers who want to procedurally generate 3D assets and environments for their game or simulation project. Readers with high-level understanding of the 3D content pipeline and either already using Blender or are interested in learning the basics on their own would benefit from the book. In addition, the ideal readers will already know some Python basics or are motivated to pick them up along the way from resources outside the book.…

N° de réf. du vendeur LU-9798868817861

Titre
Procedural Content Generation for Games
Auteur
Isabel Lupiani
Éditeur
APress, US
Année de publication
2025
État de l'article
New
Reliure
Paperback
Langue
anglais
ISBN à 13 chiffres
9798868817861
Édition
1.
Dimensions
17.78 x 2.72 x 25.4 cm

Rarewaves USA

HEBRON, KY, Etats-Unis

Vendeur avec une évaluation de 5 étoiles

Vendeur AbeBooks depuis 10 juin 2025

Frais d'expédition à l'intérieur de ce pays : Etats-Unis

Article13 à 14 jours ouvrés13 à 16 jours ouvrés
Premier articleEUR 0,00EUR 0,00
Les délais de livraison sont fixés par les vendeurs et varient en fonction du transporteur et du lieu. Les commandes transitant par les douanes peuvent être retardées et les acheteurs sont responsables de tous les droits ou frais associés. Les vendeurs peuvent vous contacter au sujet de frais supplémentaires afin de couvrir toute augmentation des coûts d'expédition de vos articles.

Modes de paiement

  • Visa
  • Mastercard
  • American Express
  • Carte Bleue
  • Apple Pay
  • Google Pay

Profil professionnel du vendeur

Rarewaves USA

10100 West Sample Road, Ste 101
Coral Springs, FL Etats-Unis 33065