Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 24,02
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. Neuware - Build teams, make better decisions, energize groups, and think out of the boxDo you need a resource that you can pull out of your pocket to liven up meetings, trainings, professional development, and teaching The fifty easily applied techniques in this timely manual spur creativity, stimulate energy, keep groups focused, and increase participation. Whether you're teaching classes, facilitating employee training, leading organizational or community meetings, furthering staff and professional development, guiding town halls, or working with congregations, The Discussion Book is your go-to guide for improving any group process.Each of the concrete techniques and exercises is clearly described with guidance on selection and implementation, as well as advice on which pitfalls to avoid. All of the techniques:\* Offer new ways to engage people and energize groups\* Get employees, students, colleagues, constituents, and community members to participate more fully in deliberative decision-making\* Encourage creativity and openness to new perspectives\* Increase collaboration and build cohesive teams\* Keep groups focused on important topics and hard-to-address issuesDerived from the authors' decades of experience using these exercises with schools, colleges, corporations, the military, social movements, health care organizations, prisons, unions, non-profits, and elsewhere, The Discussion Book will help you guide discussions that matter.
Edité par John Wiley & Sons Inc, New York, 2016
ISBN 10 : 1119049717 ISBN 13 : 9781119049715
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 21,37
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Build teams, make better decisions, energize groups, and think out of the box Do you need a resource that you can pull out of your pocket to liven up meetings, trainings, professional development, and teaching? The fifty easily applied techniques in this timely manual spur creativity, stimulate energy, keep groups focused, and increase participation. Whether you're teaching classes, facilitating employee training, leading organizational or community meetings, furthering staff and professional development, guiding town halls, or working with congregations, The Discussion Book is your go-to guide for improving any group process. Each of the concrete techniques and exercises is clearly described with guidance on selection and implementation, as well as advice on which pitfalls to avoid. All of the techniques: Offer new ways to engage people and energize groupsGet employees, students, colleagues, constituents, and community members to participate more fully in deliberative decision-makingEncourage creativity and openness to new perspectivesIncrease collaboration and build cohesive teamsKeep groups focused on important topics and hard-to-address issues Derived from the authors' decades of experience using these exercises with schools, colleges, corporations, the military, social movements, health care organizations, prisons, unions, non-profits, and elsewhere, The Discussion Book will help you guide discussions that matter. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par John Wiley & Sons Inc, New York, 2016
ISBN 10 : 1119049717 ISBN 13 : 9781119049715
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 24,73
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Build teams, make better decisions, energize groups, and think out of the box Do you need a resource that you can pull out of your pocket to liven up meetings, trainings, professional development, and teaching? The fifty easily applied techniques in this timely manual spur creativity, stimulate energy, keep groups focused, and increase participation. Whether you're teaching classes, facilitating employee training, leading organizational or community meetings, furthering staff and professional development, guiding town halls, or working with congregations, The Discussion Book is your go-to guide for improving any group process. Each of the concrete techniques and exercises is clearly described with guidance on selection and implementation, as well as advice on which pitfalls to avoid. All of the techniques: Offer new ways to engage people and energize groupsGet employees, students, colleagues, constituents, and community members to participate more fully in deliberative decision-makingEncourage creativity and openness to new perspectivesIncrease collaboration and build cohesive teamsKeep groups focused on important topics and hard-to-address issues Derived from the authors' decades of experience using these exercises with schools, colleges, corporations, the military, social movements, health care organizations, prisons, unions, non-profits, and elsewhere, The Discussion Book will help you guide discussions that matter. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Createspace Independent Publishing Platform, 2018
ISBN 10 : 1986416445 ISBN 13 : 9781986416443
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 29,32
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. In 1980 Harold Dull began Watsu by floating friends in a warm pool applying the principles and stretches of the Zen Shiatsu he had studied with its creator on land in Japan. Today a hundred authorized instructors teach the Watsu that, with the aid of many, has evolved to help millions of all ages in clinics, spas, and backyard pools around the world. This book illustrates what is taught in their first 50 hours of classes, a simple but complete Watsu that you can share with family and friends. It also introduces Tantsu (Watsu on Land) and an adaptation of Watsu for a home spa. When Harold saw, and experienced, how much Watsu benefits both the holder and the held, he started developing ways these benefits can be accessible to everybody. Tantsu and Tantsuyoga brings Watsu's way of working with the body as a whole and its deep connection through the breath to those without pools. Harold found that helping each other in threes accelerates learning while adding a new level of benefits. This book presents the stages and step-by-step instructions for joining and leading two friends through the complete-in-itself Watsu Round, and/or Tansuyoga. This book introduces the Explorer Path on which watsuers from all levels join and explore moves and themes in teams of three, and in rounds that encourage spontaneity and creativity. In this book's Tandem Watsu, float a third between you. Take turns being the one who supports and the one who explores the powerful stretches the other's support facilitates. Contained between you, whatever the stretches release often finds its way up their spine. A Tandem Tantsuyoga that can be shared anywhere is also introduced. This book also includes the many discoveries made at each stage of Watsu and Tantsu's long development. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par John Wiley & Sons Inc, New York, 2016
ISBN 10 : 1119049717 ISBN 13 : 9781119049715
Langue: anglais
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
EUR 25,49
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. Build teams, make better decisions, energize groups, and think out of the box Do you need a resource that you can pull out of your pocket to liven up meetings, trainings, professional development, and teaching? The fifty easily applied techniques in this timely manual spur creativity, stimulate energy, keep groups focused, and increase participation. Whether you're teaching classes, facilitating employee training, leading organizational or community meetings, furthering staff and professional development, guiding town halls, or working with congregations, The Discussion Book is your go-to guide for improving any group process. Each of the concrete techniques and exercises is clearly described with guidance on selection and implementation, as well as advice on which pitfalls to avoid. All of the techniques: Offer new ways to engage people and energize groupsGet employees, students, colleagues, constituents, and community members to participate more fully in deliberative decision-makingEncourage creativity and openness to new perspectivesIncrease collaboration and build cohesive teamsKeep groups focused on important topics and hard-to-address issues Derived from the authors' decades of experience using these exercises with schools, colleges, corporations, the military, social movements, health care organizations, prisons, unions, non-profits, and elsewhere, The Discussion Book will help you guide discussions that matter. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032554460 ISBN 13 : 9781032554464
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 78,80
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes the Warrior, the Bard, and the Cleric readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032554460 ISBN 13 : 9781032554464
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 96,52
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes the Warrior, the Bard, and the Cleric readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032554460 ISBN 13 : 9781032554464
Langue: anglais
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
EUR 75,82
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes the Warrior, the Bard, and the Cleric readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032556641 ISBN 13 : 9781032556642
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 200,40
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes the Warrior, the Bard, and the Cleric readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032556641 ISBN 13 : 9781032556642
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 228,30
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes the Warrior, the Bard, and the Cleric readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032556641 ISBN 13 : 9781032556642
Langue: anglais
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
EUR 192,48
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes the Warrior, the Bard, and the Cleric readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. This book brings together the knowledge and perspectives of numerous games industry leaders and practitioners to show how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better and provides tools for the reader to use in their own professional practice. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
EUR 59,60
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes - the Warrior, the Bard, and the Cleric - readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development. 234 pp. Englisch.
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 66,97
Autre deviseQuantité disponible : 2 disponible(s)
Ajouter au panierTaschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book brings together the knowledge and perspectives of numerous past and present games industry leaders and practitioners to form a clear picture of how leadership operates in a game development studio. It identifies the ways in which things are changing or can change for the better in the games industry and provides a set of tools for the reader to use in their own professional practice.Embark on a journey with this book to understand how great leaders help make great games. These leaders embrace change through a broad set of skills intended to empower and nurture the teams they find themselves responsible for. Through the lens of three fantasy roleplaying classes - the Warrior, the Bard, and the Cleric - readers will understand the wide variety of skills and considerations involved in leading game developers well. The book includes interviews with games industry leaders including: Anna Barham, Dr Raffael Boccamazzo, Branden Buffalo, Jetha Chan, Alayna Cole, Luke Dicken, Amy Louise Doherty, Osama Dorias, Megan Fox, Keith Fuller, Jason Imms, Jonathan Jennings, Dr JC Lau, Jean Leggett, Dr Marija Koprivica Lelicanin, Emily MacMahon, Lazar Mesaros, Chima Denzel Ngerem, Damon Reece, Liana Ruppert, Camden Stoddard, Anthony Sweet, and Zenuel.This book will be of great interest to anybody curious about or currently working in games development.