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Edité par Taylor & Francis Ltd, London, 2019
ISBN 10 : 1138345067 ISBN 13 : 9781138345065
Langue: anglais
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
EUR 80,35
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Ajouter au panierPaperback. Etat : new. Paperback. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions.A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more. The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : California Books, Miami, FL, Etats-Unis
EUR 83,03
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierEtat : New. 1st edition NO-PA16APR2015-KAP.
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
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Ajouter au panierEtat : New. In.
Vendeur : Russell Books, Victoria, BC, Canada
Edition originale
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Ajouter au panierpaperback. Etat : New. 1st Edition. Special order direct from the distributor.
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Edité par Taylor & Francis Ltd, London, 2019
ISBN 10 : 1138345067 ISBN 13 : 9781138345065
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 73,87
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Ajouter au panierPaperback. Etat : new. Paperback. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book develops the readers modeling skills through a series of modeling exercises creating modules for a medieval castle environment. As the text introduces new modeling skills it additionally calls on the reader to perform repetitive tasks, reinforcing skills learned in the process. The content is presented as if the reader is in a working video game studio, being responsible for researching asset design, providing the team with placeholder assets, and final model assets that are unwrapped and custom textured. Upon completion of the modeling projects, the modeled environment is exported to the Unity game engine for use in a real game environment, Although the text uses Autodesk 3ds Max for the modeling program, the principals are transferable to other major modeling programs.Key Features: The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. This series of modeling exercises is the result of having taught over one thousand video game students the fundamentals of 3d modeling.Often, teachers are not fully trained in teaching the concepts of 3d modeling. This text, written for self-paced learning helps those instructors. Includes instructions and project files for exporting the finished project environment into a 3d game engine, Unity. Appendices include additional 3ds Max tool instructions.A companion site includes working 3ds Max project files for Chapters, a 3ds Max user interface and 3ds Max short cut keys and more. The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Ajouter au panierEtat : New. pp. 376.
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware - A textbook for learning the fundamentals of modeling, rigging and animating 3d modeled characters for use in video games. This step-by-step lesson book builds on the readers modeling skills acquired from reading Volume One.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
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Ajouter au panierPaperback. Etat : Brand New. 468 pages. 9.75x7.00x1.00 inches. In Stock.
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Ajouter au panierHardback. Etat : New. New copy - Usually dispatched within 4 working days. 209.