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Ajouter au panierPaperback / softback. Etat : New. New copy - Usually dispatched within 4 working days. 476.
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Ajouter au panierEtat : New. Jacob Enfield is a research faculty member at George Mason University where he teaches game programming in the Computer Game Design program and conducts research at the Virginia Serious Game Institute. Jacob has worked professionally as .
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Ajouter au panierEtat : New. 2024. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 0367527715 ISBN 13 : 9780367527716
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
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Ajouter au panierPaperback. Etat : new. Paperback. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 0367527715 ISBN 13 : 9780367527716
Langue: anglais
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EUR 109,21
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 0367527715 ISBN 13 : 9780367527716
Langue: anglais
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
EUR 86,53
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierPaperback. Etat : new. Paperback. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
EUR 137,30
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Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
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Ajouter au panierpaperback. Etat : New. New. book.
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Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
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Ajouter au panierHardback. Etat : New. New copy - Usually dispatched within 4 working days. 698.
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EUR 227,08
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Ajouter au panierEtat : New. 1st edition NO-PA16APR2015-KAP.
Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032701420 ISBN 13 : 9781032701424
Langue: anglais
Vendeur : CitiRetail, Stevenage, Royaume-Uni
EUR 230,36
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Ajouter au panierHardcover. Etat : new. Hardcover. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032701420 ISBN 13 : 9781032701424
Langue: anglais
Vendeur : AussieBookSeller, Truganina, VIC, Australie
EUR 260,84
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 282,06
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Ajouter au panierHardcover. Etat : Brand New. 320 pages. 10.00x7.00x0.87 inches. In Stock.
Edité par Taylor & Francis Ltd, London, 2024
ISBN 10 : 1032701420 ISBN 13 : 9781032701424
Langue: anglais
Vendeur : Grand Eagle Retail, Fairfield, OH, Etats-Unis
EUR 226,56
Autre deviseQuantité disponible : 1 disponible(s)
Ajouter au panierHardcover. Etat : new. Hardcover. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. This book covers the mathematical concepts commonly used in game development while providing opportunities to apply these concepts in the industry-standard Unity game engine.Most chapters cover mathematical concepts commonly used in game development, a downloadable game project that will provide a context to apply the math concepts learned, exercises for readers to practice the math concepts covered, and challenges for readers to further practice applying those concepts.This book will be ideal for any game development student looking to gain a grounding in the most relevant mathematical concepts to support their trade. It will also be useful as a stepping stone to digesting more advanced mathematical concepts for game development. This introductory textbook introduces students to mathematical concepts and helps them to understand how they apply to the field of game development. The book covers mathematical concepts commonly used in game development while providing application of the concepts in the industry-standard Unity game engine. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.