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Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
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Ajouter au panierpaperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Langue: anglais
Edité par O'Reilly Media, Incorporated, 1996
ISBN 10 : 1565921151 ISBN 13 : 9781565921153
Vendeur : Better World Books: West, Reno, NV, Etats-Unis
EUR 8,98
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Ajouter au panierEtat : Good. Used book that is in clean, average condition without any missing pages.
Vendeur : Ann Becker, Houston, TX, Etats-Unis
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Ajouter au panierPaperback. Etat : Good. 7 X 0.59 X 9.19 inches; 286 pages.
Langue: anglais
Edité par O'Reilly Media, Incorporated, 1996
ISBN 10 : 1565921151 ISBN 13 : 9781565921153
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Ajouter au panierEtat : Very Good. Ships SAME or NEXT business day. We Ship to APO/FPO addr. Choose EXPEDITED shipping and receive in 2-5 business days within the United States. See our member profile for customer support contact info. We have an easy return policy.
Langue: anglais
Edité par O'Reilly Media, United States, Sebastopol, 1996
ISBN 10 : 1565921151 ISBN 13 : 9781565921153
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
EUR 14,48
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Ajouter au panierPaperback. Etat : Very Good. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data. A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system. Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE). The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
EUR 18,95
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Ajouter au panierEtat : New.
EUR 18,95
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Vendeur : Lucky's Textbooks, Dallas, TX, Etats-Unis
EUR 26,47
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Vendeur : California Books, Miami, FL, Etats-Unis
EUR 30,64
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Ajouter au panierEtat : New.
EUR 30,91
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Ajouter au panierMixed Media Product. Etat : New. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE).
Langue: anglais
Edité par O'Reilly Media 01.10.1996., 1996
ISBN 10 : 1565921151 ISBN 13 : 9781565921153
Vendeur : NEPO UG, Rüsselsheim am Main, Allemagne
EUR 19,68
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Ajouter au panierEtat : Gut. 286 Seiten ex library book - Sprache: Englisch Gewicht in Gramm: 469 23,2 x 17,8 x 2,0 cm, Taschenbuch.
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Ajouter au panierEtat : New.
EUR 33,13
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Ajouter au panierEtat : As New. Unread book in perfect condition.
Langue: anglais
Edité par Oreilly & Associates Inc, 1996
ISBN 10 : 1565921151 ISBN 13 : 9781565921153
Vendeur : Revaluation Books, Exeter, Royaume-Uni
EUR 39,74
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Ajouter au panierPaperback. Etat : Brand New. 1st edition. 286 pages. 9.00x7.50x0.50 inches. In Stock.
EUR 32,78
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Ajouter au panierMixed Media Product. Etat : New. Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time. That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads. One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems. The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads. In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: * Basic design techniques * Mutexes, conditions, and specialized synchronization techniques * Scheduling, priorities, and other real-time issues * Cancellation * UNIX libraries and re-entrant routines * Signals * Debugging tips * Measuring performance * Special considerations for the Distributed Computing Environment (DCE).
Vendeur : moluna, Greven, Allemagne
EUR 35,98
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Ajouter au panierKartoniert / Broschiert. Etat : New. The idea behind POSIX threads is to have multiple tasks running concurrently within the same program. This book features realistic examples, a look behind the scenes at the implementation and performance issues, and special topics such as DCE and real-time .
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
EUR 45,54
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Ajouter au panierTaschenbuch. Etat : Neu. Neuware - Computers are just as busy as the rest of us nowadays. They have lots of tasks to do at once, and need some cleverness to get them all done at the same time.That's why threads are seen more and more often as a new model for programming. Threads have been available for some time. The Mach operating system, the Distributed Computer Environment (DCE), and Windows NT all feature threads.One advantage of most UNIX implementations, as well as DCE, is that they conform to a recently ratified POSIX standard (originally 1003.4a, now 1003.1c), which allows your programs to be portable between them. POSIX threads are commonly known as pthreads, after the word that starts all the names of the function calls. The standard is supported by Solaris, OSF/1, AIX, and several other UNIX-based operating systems.The idea behind threads programming is to have multiple tasks running concurrently within the same program. They can share a single CPU as processes do, or take advantage of multiple CPUs when available. In either case, they provide a clean way to divide the tasks of a program while sharing data.A window interface can read input on dozens of different buttons, each responsible for a separate task. A network server has to accept simultaneous calls from many clients, providing each with reasonable response time. A multiprocessor runs a number-crunching program on several CPUs at once, combining the results when all are done. All these kinds of applications can benefit from threads.In this book you will learn not only what the pthread calls are, but when it is a good idea to use threads and how to make them efficient (which is the whole reason for using threads in the first place). The authors delves into performance issues, comparing threads to processes, contrasting kernel threads to user threads, and showing how to measure speed. He also describes in a simple, clear manner what all the advanced features are for, and how threads interact with the rest of the UNIX system.Topics include: Basic design techniques - Mutexes, conditions, and specialized synchronization techniques - Scheduling, priorities, and other real-time issues - Cancellation - UNIX libraries and re-entrant routines - Signals - Debugging tips - Measuring performance - Special considerations for the Distributed Computing Environment (DCE).
Vendeur : Buchpark, Trebbin, Allemagne
EUR 7,69
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Ajouter au panierEtat : Sehr gut. Zustand: Sehr gut | Seiten: 286 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.