This book is a comprehensive treatment of modern 3D games technology. It concentrates on: • real-time rendering, or the necessary enhancements of 3D graphics to enable rendering at interactive rates; • topics from areas such as Al, physics and collision detection, that are used in games; • the software technology of games - engine architecture and multi-player technology. The text is written around the engine Fly3D (included with a full SDK on the CD) that implements most of the described techniques. Readers can try out their own ideas by writing source code and experiment with existing demonstrations by writing plug-ins and altering existing ones. You can even develop your own game.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Alan Watt, based at the University of Sheffield, is the author of many successful books including 3D Computer Graphics, Advanced Animation and Rendering Techniques and The Computer Image. Fabio Policarpo is a software developer and founder of the company Paralelo Computação based in Rio de Janeiro. He co-authored The Computer Image and is currently working on independent 3D action multiplayer games.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
EUR 4,06 expédition depuis Royaume-Uni vers France
Destinations, frais et délaisEUR 25,76 expédition depuis Etats-Unis vers France
Destinations, frais et délaisVendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Very Good. Bk&CD-Rom. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. N° de réf. du vendeur GRP81842582
Quantité disponible : 1 disponible(s)
Vendeur : Anybook.com, Lincoln, Royaume-Uni
Etat : Fair. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In fair condition, suitable as a study copy. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1750grams, ISBN:9780201619218. N° de réf. du vendeur 9395724
Quantité disponible : 1 disponible(s)
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Paperback. Etat : Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine. N° de réf. du vendeur GOR004735105
Quantité disponible : 1 disponible(s)
Vendeur : Antiquariat Buchhandel Daniel Viertel, Diez, Allemagne
Etat : Sehr gut. 800 S. in gutem Zustand, 4514 ISBN 9780201619218 Sprache: Englisch Gewicht in Gramm: 1724 Gebundene Ausgabe, Maße: 19.05 cm x 4.32 cm x 24.13 cm. N° de réf. du vendeur 3706931
Quantité disponible : 1 disponible(s)
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Paperback. Etat : Very Good. This is the first academic games programming book/CD package that is expressly written for new degree courses in 3D-games programming. Authors introduce the theory behind the design of computer games and detail advanced techniques used in the industry. Students will be able to develop their own games within the game 'skeletons' accompanying the book, and will learn how to program complex games. This book could also be used for a more standard undergraduate 3D graphics programming course, with the games context being highly motivational. This book is a comprehensive treatment of current 3D games technology, including: * Theoretical foundations * Classical 3D graphics * Real-time rendering technology * Dynamics * Collision detection * Artificial Intelligence * Image-based rendering * Multi-player technology * Software technology * Engine architecture The text is written around an actual engine that implements most of the described techniques and accompanies the book on a CD-ROM. Readers can try out their own ideas by writing source code and can experiment with existing demonstrations by writing or altering plug-ins. The supplied engine features are: * BSP/PVS render management * Light maps for static geometry * Diffuse and specular (hardware) vertex lighting for dynamic objects * Volumetric fog with fog maps * Detail textures * Multi-texture support * Collision detection * Dynamic lights * Dynamic Shadows * Physically based animations * Animated meshed * Tri-strips and fans * Subdivision surfaces * 3D sound support * Complete plug-in directed. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. N° de réf. du vendeur GOR003943169
Quantité disponible : 1 disponible(s)
Vendeur : Buchpark, Trebbin, Allemagne
Etat : Sehr gut. Zustand: Sehr gut | Seiten: 816 | Sprache: Englisch | Produktart: Bücher. N° de réf. du vendeur 1315666/202
Quantité disponible : 11 disponible(s)
Vendeur : Buchpark, Trebbin, Allemagne
Etat : Gut. Zustand: Gut | Seiten: 816 | Sprache: Englisch | Produktart: Bücher. N° de réf. du vendeur 1315666/203
Quantité disponible : 1 disponible(s)
Vendeur : Better World Books: West, Reno, NV, Etats-Unis
Etat : Very Good. Bk&CD-Rom. Used book that is in excellent condition. May show signs of wear or have minor defects. N° de réf. du vendeur 14881987-6
Quantité disponible : 1 disponible(s)
Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Hardcover. Etat : Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 3.73. N° de réf. du vendeur G0201619210I3N10
Quantité disponible : 1 disponible(s)
Vendeur : City Lights Bookshop, London, ON, Canada
Hardcover. Etat : Very Good. Light wear to boards. Interior clean and unmarked. Includes CD-ROM in sleeve at rear of book. N° de réf. du vendeur ABE-1741795781102
Quantité disponible : 1 disponible(s)