Have you ever played a computer game and then wondered how it was made? Are you a gaming whizz with a taste for all things techie? Then this is the book for you.
A perfect guide to learning the skills of computing and programming. Discover how to create your very own computer game - master basic algorithms and instructions, write your own pseudo code, conquer the programming language of Python, and create a game with multiple levels and characters to control.
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As a board member of Computing at School (CAS), Shahneila Saeed was part of the working party to propose a Computing Curriculum. She has been head of Computing/ICT at a London secondary school, responsible for introducing Computer Science into all Key Stages, and currently works on the Digital Schoolhouse project.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : WorldofBooks, Goring-By-Sea, WS, Royaume-Uni
Paperback. Etat : Good. The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine. N° de réf. du vendeur GOR010308946
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Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. N° de réf. du vendeur 39869633-20
Quantité disponible : 1 disponible(s)
Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Good. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. N° de réf. du vendeur 53267341-20
Quantité disponible : 1 disponible(s)